12 часов назад
Character Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Character Artist (Gamedev): Creating 3D models of humans and monsters for a new AAA title with an accent on realistic anatomy and high-quality texturing. Focus on designing authentic characters and implementing them within the in-house C-Engine.
Location: Poland (Warsaw or Wrocław). Remote, onsite, or hybrid work models are available.
Company
is one of the largest video game companies in Poland, known for iconic franchises like Dying Light and Call of Juarez.
What you will do
- Create and modify high-quality 3D models of humans and monsters based on the Art Guide.
- Ensure all character models meet strict technical and artistic requirements for AAA projects.
- Develop and modify materials and textures to achieve realistic results.
- Implement created models into the internal C-Engine technology.
- Collaborate with the Lead Character Artist and Art Director to refine character designs.
- Present work progress and justify project-based design decisions.
Requirements
- At least 2 years of experience creating realistic 3D character models and textures for AAA games.
- Proficiency in Zbrush and one of the following: 3ds Max, Maya, or Blender.
- Strong skills in Substance Painter and Adobe Photoshop for character texturing.
- Deep understanding of human anatomy.
- Experience with Marvelous Designer and Wrap3D.
- Very good command of English.
Nice to have
- Experience working with game engines such as Unreal Engine or Unity.
Culture & Benefits
- Private medical care and life insurance.
- Flexible working hours and a supportive HR Business Partner.
- Dedicated development budget and two extra paid days for training and CSR.
- Financial support for English and Polish language classes.
- Modern offices with chillout zones, fully equipped kitchens, and a gym (Wrocław).
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