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7 дней назад

Lead Lighting Artist (Unreal Engine 5)

Формат работы
remote (только Canada)
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Lead Lighting Artist (Unreal Engine 5): Leading the creation of dynamic lighting for real-time environments and in-game cinematics on a visually rich AAA game project with an accent on Lumen, Sequencer, physically based rendering, and optimized lighting pipelines. Focus on mentoring lighting artists, defining production standards, solving real-time rendering constraints, and collaborating across art, technology, and production disciplines.

Location: Remote, Canada. Candidates must be eligible to work in North America. Relocation support is not specified. Professional proficiency in both French and English is required for candidates located in Quebec.

Company

hirify.global provides an AI-powered matching process, while the partner company manages applications and subsequent hiring steps for this AAA game development role.

What you will do

  • Lead, mentor, and support a team of lighting artists through feedback, coaching, workload management, and career development.
  • Define lighting standards, workflows, best practices, and efficient pipelines for real-time environments and in-game cinematics.
  • Guide the execution of the project's visual direction in collaboration with the Art Director and other discipline leads.
  • Collaborate with Core Technology and Production teams to meet technical specifications, optimization targets, schedules, and rendering requirements.
  • Research and introduce lighting techniques, technologies, and workflows that improve visual quality and production efficiency.
  • Monitor performance, remove workflow roadblocks, and communicate priorities and progress to cross-functional stakeholders.

Requirements

  • 7+ years of professional experience in real-time lighting and final rendering, including Art Lead experience on at least one shipped AAA game.
  • Deep understanding of physically based rendering, real-time lighting, runtime optimization, and lighting for in-game cinematics.
  • Strong hands-on expertise with Unreal Engine 5, especially Lumen Lighting and Sequencer.
  • Experience recruiting, developing, mentoring, and retaining high-performing artistic talent.
  • Ability to build and optimize real-time lighting pipelines within technical and performance constraints while collaborating across disciplines.
  • Strong communication, organization, artistic judgment, ownership, adaptability, and ability to work under pressure.

Culture & Benefits

  • Remote-friendly working environment.
  • Opportunity to influence the visual identity and immersive player experience of a high-profile AAA game.
  • Collaboration across art, design, engineering, animation, audio, production, and technology disciplines.
  • Opportunities to research and adopt emerging real-time rendering and lighting technologies.
  • Culture focused on creativity, continuous learning, ownership, collaboration, inclusion, and high-quality work.
  • Reasonable accommodations are available for qualified candidates with disabilities throughout recruitment and employment.

Hiring process

  • Applications are evaluated through an AI-powered matching process and shortlisted candidates are shared with the hiring company.
  • Interviews, assessments, and final hiring decisions are managed by the partner company's internal team.

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