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24 часа назад

Lead Animator (Unreal Engine)

123 200 - 182 360$
Формат работы
remote (только USA)
Тип работы
fulltime
Грейд
lead
Английский
c1
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Lead Animator (Unreal Engine): Leading the development of high-end gameplay and AI animations for player characters and immersive BioShock gameplay with an accent on animation leadership, motion capture, and real-time character performance. Focus on refining animation pipelines and tools, delivering hand-key and facial animation, editing motion capture data, and coordinating animation production across disciplines.

Location: Remote role associated with Novato, California, United States

Salary: $123,200–$182,360 USD per year at the start of employment in California; additional compensation may include bonus and/or equity awards.

Company

hirify.global develops evocative, immersive BioShock games and collaborates across design, art, engineering, animation, and audio to create AAA experiences.

What you will do

  • Manage, mentor, and support a team of gameplay animators through 1:1s, evaluations, goal-setting, and feedback.
  • Establish the animation vision with the Animation Director and leadership while fostering an inclusive team culture.
  • Develop animation pipelines, workflows, tools, onboarding, Unreal Engine 5 training, and motion capture plans.
  • Create hand-key animations and edit motion capture data for first-person and third-person characters, including gameplay and AI animation.
  • Partner with Production on milestone roadmaps, sprint planning, task delegation, issue resolution, and hiring.
  • Share animation best practices and contribute to leadership decisions, cross-disciplinary collaboration, and development problem-solving.

Requirements

  • Multiple shipped AAA titles as a Lead, Team Lead, or Senior Animator, ideally using Unreal Engine.
  • Deep knowledge of gameplay and AI animation systems, animation graph and data integration, motion capture pipelines, rigging, and prototyping.
  • Strong practical experience with hand-key facial animation, including tools such as FaceFX.
  • High proficiency animating human bipeds, organic forms, quadrupeds, and mechanical objects.
  • Exceptional understanding of traditional animation principles, human anatomy, caricature, form, gesture, and silhouette for real-time gameplay.
  • For candidates located in Quebec: professional proficiency in French and English is required.

Culture & Benefits

  • Collaborative work across design, art, engineering, animation, audio, and production.
  • Culture focused on openness, learning through play, ownership, progress, and respectful collaboration.
  • Full-time employment with medical, dental, vision, and basic life insurance coverage.
  • Paid holidays, vacation, sick days, parental and compassionate leave.
  • 401(k), employee stock purchase program, wellbeing and family planning support, commuter benefits, and fitness expense reimbursement.

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