обновлено 22 дня назад
Lead VFX Artist (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Lead VFX Artist (Unreal Engine/gamedev): Leading the creation of high-quality, performant visual effects for gameplay, cinematics, and UI in AAA action games with an accent on particles, materials, and clear gameplay communication. Focus on managing and developing the VFX team, maintaining production pipelines, collaborating with art directors, and raising visual quality across Unreal Engine projects.
Location: Offices in Novi Sad, Belgrade, or Sarajevo, with remote work available in EMEA. Hybrid work is preferred, with onsite and remote options also available.
Company
Develops action games for PC and consoles using Unreal Engine, including released and upcoming AAA projects.
What you will do
- Lead, mentor, inspire, and manage the VFX team.
- Oversee high-quality and performant visual effects for gameplay, cinematics, and UI.
- Set and maintain the VFX pipeline, assignments, and workload planning.
- Own the team's output and continuously improve visual quality.
- Collaborate with Art Directors and cross-discipline development teams.
- Support a healthy working environment and contribute to team growth.
Requirements
- 4+ years of experience as a VFX artist and at least 1 year as a Lead on an AAA game.
- Deep Unreal Engine knowledge, particularly particles and materials.
- Strong creative, technical, artistic, and problem-solving skills.
- Experience shipping at least one game.
- Ability to work independently and lead, manage, and develop a team.
- Portfolio demonstrating previous VFX work.
Nice to have
- Experience with 3D software such as 3DS Max, Maya, or Blender.
- 2D animation, video editing, lighting, or post-processing experience.
- Experience with simulation or procedural-generation tools such as Houdini, FumeFX, or EmberGen.
- Previous experience in other game-art disciplines.
Culture & Benefits
- Hybrid work preference with flexible working hours and additional remote days.
- 25 vacation days, annual company leave in January, short-term sick leave, and additional personal-event leave.
- Education and training support through conferences, classes, workshops, and courses.
- Private medical insurance, fitness support, team-building events, and community activities, depending on location and contract type.
- Collaboration with experienced game developers across offices and more than 16 countries.
Hiring process
- Submit a CV and portfolio showing previous VFX work.
- Planned start date: end of 2026 or early 2027.
Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →