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4 дня назад

Freelance Technical Artist (Tools & Pipeline) Freelance Technical Artist (Tools & Pipeline)

Формат работы
remote (Global)
Тип работы
fulltime
Грейд
senior
Английский
b2
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Freelance Technical Artist (Tools & Pipeline) (Unreal Engine): Building art tools, asset pipelines, shaders, procedural content systems, and optimized real-time workflows for an RPG project with an accent on Unreal Engine, cross-platform performance, and collaboration between art and engineering. Focus on designing in-editor tools, developing HLSL and PCG workflows, optimizing Nanite and rendering resources, and solving complex content integration challenges.

Location: Remote, fully remote

Company

hirify.global is an external art and co-development studio supporting global gaming projects, including AAA titles.

What you will do

  • Design, implement, and maintain content creation and asset digestion pipelines for assets, terrains, and level design.
  • Create in-editor tools that improve efficiency for artists and content creators.
  • Profile and optimize assets, materials, rendering workflows, Nanite settings, texture streaming, memory usage, and draw calls.
  • Bridge Art and Engineering while supporting artists and level designers through onboarding, documentation, and training.
  • Collaborate with Gameplay, Lighting, VFX, and Animation on navigation, collisions, line of sight, camera FOV, interactive elements, and complex content integration.
  • Develop procedural geometry, PCG systems, custom HLSL PCG nodes, shaders, and dynamic effects.

Requirements

  • 5+ years of professional Technical Artist experience in game development; AAA experience is preferred.
  • Strong knowledge of Unreal Engine 4/5 workflows, including Blueprints, materials, and shader systems.
  • Proficiency with Maya, 3ds Max, Blender, Substance, or Houdini.
  • Programming or scripting experience with C++, Python, C#, HLSL, or similar.
  • Experience optimizing assets for real-time rendering across multiple platforms.
  • Experience developing custom tools for art teams and collaborating across creative and technical disciplines.

Nice to have

  • Experience shipping AAA titles.
  • Experience with procedural content creation, PCG, or Houdini.
  • Knowledge of rigging and animation pipelines.
  • Background in VFX or shader programming.

Culture & Benefits

  • Freelance engagement across upcoming game development projects.
  • Fully remote work arrangement.
  • Collaboration with art, engineering, gameplay, lighting, VFX, and animation disciplines.
  • Work on an RPG project focused on real-time visuals, scalable content, and efficient workflows.

Hiring process

  • Applications are reviewed for the freelance Technical Artist network.
  • Typical response time is within one week.

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