4 дня назад
Freelance Technical Artist (Tools & Pipeline) Freelance Technical Artist (Tools & Pipeline)
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Описание вакансии
Текст:
TL;DR
Freelance Technical Artist (Tools & Pipeline) (Unreal Engine): Building art tools, asset pipelines, shaders, procedural content systems, and optimized real-time workflows for an RPG project with an accent on Unreal Engine, cross-platform performance, and collaboration between art and engineering. Focus on designing in-editor tools, developing HLSL and PCG workflows, optimizing Nanite and rendering resources, and solving complex content integration challenges.
Location: Remote, fully remote
Company
is an external art and co-development studio supporting global gaming projects, including AAA titles.
What you will do
- Design, implement, and maintain content creation and asset digestion pipelines for assets, terrains, and level design.
- Create in-editor tools that improve efficiency for artists and content creators.
- Profile and optimize assets, materials, rendering workflows, Nanite settings, texture streaming, memory usage, and draw calls.
- Bridge Art and Engineering while supporting artists and level designers through onboarding, documentation, and training.
- Collaborate with Gameplay, Lighting, VFX, and Animation on navigation, collisions, line of sight, camera FOV, interactive elements, and complex content integration.
- Develop procedural geometry, PCG systems, custom HLSL PCG nodes, shaders, and dynamic effects.
Requirements
- 5+ years of professional Technical Artist experience in game development; AAA experience is preferred.
- Strong knowledge of Unreal Engine 4/5 workflows, including Blueprints, materials, and shader systems.
- Proficiency with Maya, 3ds Max, Blender, Substance, or Houdini.
- Programming or scripting experience with C++, Python, C#, HLSL, or similar.
- Experience optimizing assets for real-time rendering across multiple platforms.
- Experience developing custom tools for art teams and collaborating across creative and technical disciplines.
Nice to have
- Experience shipping AAA titles.
- Experience with procedural content creation, PCG, or Houdini.
- Knowledge of rigging and animation pipelines.
- Background in VFX or shader programming.
Culture & Benefits
- Freelance engagement across upcoming game development projects.
- Fully remote work arrangement.
- Collaboration with art, engineering, gameplay, lighting, VFX, and animation disciplines.
- Work on an RPG project focused on real-time visuals, scalable content, and efficient workflows.
Hiring process
- Applications are reviewed for the freelance Technical Artist network.
- Typical response time is within one week.
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