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3 дня назад

Senior Material Artist - Hard Surface

Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Senior Material Artist - Hard Surface (Unreal Engine/PBR): Creating photorealistic materials, textures, and master shaders for vehicles and other hard-surface assets in a new AAA game IP with an accent on physically accurate material representation and real-time rendering. Focus on developing complex Unreal Engine shaders, researching real-world vehicle materials and manufacturing processes, and optimizing content for performance targets.

Location: Royal Leamington Spa, United Kingdom; hybrid working environment

Company

hirify.global is a new AAA game studio developing a best-in-class game based on a new intellectual property.

What you will do

  • Develop and maintain complex Unreal Engine master material shaders for vehicles and other hard-surface assets.
  • Create photorealistic PBR textures and material instances for metals, paints, plastics, composites, rubber, glass, and interior finishes.
  • Collaborate with Vehicle Artists, Art Leadership, Technical Artists, and Scanning Artists to develop realistic material workflows.
  • Establish best practices, document workflows, and contribute to new tools and techniques for hard-surface material creation.
  • Optimize shader and material content with Technical Artists and Render Engineers while meeting performance targets.
  • Research real-world vehicles, manufacturing processes, and material properties to guide advanced material implementation.

Requirements

  • Extensive experience developing, implementing, optimizing, and maintaining complex photorealistic PBR materials and shaders in Unreal Engine’s node-based material editor.
  • Strong experience creating materials and textures for hard-surface assets, with a detailed understanding of real-world surface behavior.
  • Excellent ability to analyze reference, construction, wear, and surface detail to recreate accurate materials.
  • Proficiency with Substance Painter, Substance Designer, 3ds Max, Maya, Blender, RealityCapture, or equivalent tools.
  • Deep understanding of real-time rendering, lighting, PBR workflows, and industry standards.
  • Strong organizational and collaboration skills across vehicle art and other disciplines.

Nice to have

  • Experience creating materials for vehicles, automotive visualization, or similarly complex hard-surface assets.
  • Knowledge of photogrammetry, photography, and physically accurate material capture techniques.
  • Interest in vehicles, automotive design, or motorsport.

Culture & Benefits

  • Collaborative hybrid working environment.
  • 25 days of annual leave plus one additional day for a birthday.
  • Studio shutdown between Christmas and New Year.
  • Discretionary bonus scheme and private pension scheme.
  • Private healthcare, dental care, optical treatments, and health and well-being benefits.
  • Mental health support.

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