3 дня назад
Senior Material Artist - Hard Surface
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Material Artist - Hard Surface (Unreal Engine/PBR): Creating photorealistic materials, textures, and master shaders for vehicles and other hard-surface assets in a new AAA game IP with an accent on physically accurate material representation and real-time rendering. Focus on developing complex Unreal Engine shaders, researching real-world vehicle materials and manufacturing processes, and optimizing content for performance targets.
Location: Royal Leamington Spa, United Kingdom; hybrid working environment
Company
is a new AAA game studio developing a best-in-class game based on a new intellectual property.
What you will do
- Develop and maintain complex Unreal Engine master material shaders for vehicles and other hard-surface assets.
- Create photorealistic PBR textures and material instances for metals, paints, plastics, composites, rubber, glass, and interior finishes.
- Collaborate with Vehicle Artists, Art Leadership, Technical Artists, and Scanning Artists to develop realistic material workflows.
- Establish best practices, document workflows, and contribute to new tools and techniques for hard-surface material creation.
- Optimize shader and material content with Technical Artists and Render Engineers while meeting performance targets.
- Research real-world vehicles, manufacturing processes, and material properties to guide advanced material implementation.
Requirements
- Extensive experience developing, implementing, optimizing, and maintaining complex photorealistic PBR materials and shaders in Unreal Engine’s node-based material editor.
- Strong experience creating materials and textures for hard-surface assets, with a detailed understanding of real-world surface behavior.
- Excellent ability to analyze reference, construction, wear, and surface detail to recreate accurate materials.
- Proficiency with Substance Painter, Substance Designer, 3ds Max, Maya, Blender, RealityCapture, or equivalent tools.
- Deep understanding of real-time rendering, lighting, PBR workflows, and industry standards.
- Strong organizational and collaboration skills across vehicle art and other disciplines.
Nice to have
- Experience creating materials for vehicles, automotive visualization, or similarly complex hard-surface assets.
- Knowledge of photogrammetry, photography, and physically accurate material capture techniques.
- Interest in vehicles, automotive design, or motorsport.
Culture & Benefits
- Collaborative hybrid working environment.
- 25 days of annual leave plus one additional day for a birthday.
- Studio shutdown between Christmas and New Year.
- Discretionary bonus scheme and private pension scheme.
- Private healthcare, dental care, optical treatments, and health and well-being benefits.
- Mental health support.
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