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7 часов назад

Senior Technical Artist (Unreal Engine)

Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US/Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Senior Technical Artist (Unreal Engine): Developing scalable art tools, workflows, materials, simulations, and content pipelines for AAA games with an accent on visual fidelity, runtime performance, and efficient iteration. Focus on building production-ready solutions, optimizing Nanite, texture streaming, LODs, and material complexity, and solving complex cross-discipline problems across art, VFX, design, engineering, and rendering.

Location: Austin, Texas, United States; hirify.global also has physical locations in Toronto, Canada.

Company

Develops and co-develops AAA games, including FPS titles and original intellectual property.

What you will do

  • Develop and maintain scalable Technical Art workflows, tools, and pipelines for current game projects.
  • Partner with Art, VFX, Design, Engineering, and Rendering to improve visual fidelity, performance, and content iteration.
  • Build tools with Python, Unreal Editor Utility Blueprints, Houdini Digital Assets, and related technologies.
  • Support VFX pipelines, simulation workflows, material systems, environment art, and content integration.
  • Troubleshoot rendering, material, VFX, content, and performance issues across disciplines.
  • Establish best practices for Nanite, texture streaming, LODs, material complexity, profiling, and optimization.

Requirements

  • 5+ years of game industry experience, including 4+ years as a Technical Artist.
  • At least one shipped AAA title as a Technical Artist and experience evolving pipelines during early or ambiguous production phases.
  • Strong scripting or programming skills in Python, MEL, C#, or C++.
  • Experience with lighting and VFX in Unreal Engine, including Materials/Shader Graph, Blueprints, and performance profiling tools.
  • Knowledge of FluidNinja, Chaos Physics, EmberGen, and at least one DCC package such as Maya, Max, or Blender.
  • Portfolio demonstrating tools, workflows, or pipeline solutions that improved team velocity, plus strong communication and problem-solving skills.

Nice to have

  • Experience in small or strike teams covering Tech Art, Tools, and Rendering.
  • Experience with animation or technical animation workflows, including Control Rig, Animation Blueprints, state machines, or runtime rigging.
  • Experience improving content validation and build pipelines.
  • Experience creating documentation and onboarding workflows.
  • Experience evaluating and integrating third-party tools or middleware.

Culture & Benefits

  • Work in a diverse and inclusive environment.
  • Collaborate in a small, highly collaborative team.
  • Culture emphasizes evolution, diversity, excellence, and work-life balance.
  • Physical studio locations are available in Austin, Texas, and Toronto, Canada.

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