Senior Technical Artist (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Senior Technical Artist (Unreal Engine): Developing scalable art tools, workflows, materials, simulations, and content pipelines for AAA games with an accent on visual fidelity, runtime performance, and efficient iteration. Focus on building production-ready solutions, optimizing Nanite, texture streaming, LODs, and material complexity, and solving complex cross-discipline problems across art, VFX, design, engineering, and rendering.
Location: Austin, Texas, United States; also has physical locations in Toronto, Canada.
Company
Develops and co-develops AAA games, including FPS titles and original intellectual property.
What you will do
- Develop and maintain scalable Technical Art workflows, tools, and pipelines for current game projects.
- Partner with Art, VFX, Design, Engineering, and Rendering to improve visual fidelity, performance, and content iteration.
- Build tools with Python, Unreal Editor Utility Blueprints, Houdini Digital Assets, and related technologies.
- Support VFX pipelines, simulation workflows, material systems, environment art, and content integration.
- Troubleshoot rendering, material, VFX, content, and performance issues across disciplines.
- Establish best practices for Nanite, texture streaming, LODs, material complexity, profiling, and optimization.
Requirements
- 5+ years of game industry experience, including 4+ years as a Technical Artist.
- At least one shipped AAA title as a Technical Artist and experience evolving pipelines during early or ambiguous production phases.
- Strong scripting or programming skills in Python, MEL, C#, or C++.
- Experience with lighting and VFX in Unreal Engine, including Materials/Shader Graph, Blueprints, and performance profiling tools.
- Knowledge of FluidNinja, Chaos Physics, EmberGen, and at least one DCC package such as Maya, Max, or Blender.
- Portfolio demonstrating tools, workflows, or pipeline solutions that improved team velocity, plus strong communication and problem-solving skills.
Nice to have
- Experience in small or strike teams covering Tech Art, Tools, and Rendering.
- Experience with animation or technical animation workflows, including Control Rig, Animation Blueprints, state machines, or runtime rigging.
- Experience improving content validation and build pipelines.
- Experience creating documentation and onboarding workflows.
- Experience evaluating and integrating third-party tools or middleware.
Culture & Benefits
- Work in a diverse and inclusive environment.
- Collaborate in a small, highly collaborative team.
- Culture emphasizes evolution, diversity, excellence, and work-life balance.
- Physical studio locations are available in Austin, Texas, and Toronto, Canada.
Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →