Technical Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Technical Artist (Unreal/Houdini): Managing a team to optimize performance and automate production pipelines for large-scale game projects with an accent on shaders, materials, and tool development. Focus on solving memory/GPU constraints and building efficient workflows between art and programming.
Location: 100% remote, hybrid, or onsite (Quebec City and Montreal, Canada)
Company
is a video game development studio based in Quebec City and Montreal with over 20 years of experience creating games across all platforms.
What you will do
- Analyze memory and performance issues to optimize real-time performance throughout the project.
- Create efficient shaders and materials for characters, environments, and visual effects.
- Optimize and automate graphic processes and production pipelines to improve team efficiency.
- Develop and maintain scripts and tools used by artists in Unreal Engine or 3D software.
- Collaborate with programmers to implement new game features and work with leads to solve efficiency challenges.
Requirements
- Approximately 5 years of experience in the video game industry.
- Advanced knowledge of game constraints and performance management (memory, GPU, CPU).
- Proficiency with Unreal Engine, Houdini, and Blender.
- Knowledge of Python, C++, MEL, and/or HLSL.
- English proficiency is required for collaboration with English-speaking partners.
- Availability to travel internationally when required.
Culture & Benefits
- 4.5-day work week (Friday afternoons off) year-round.
- Flexible work arrangement: choice of 100% remote, hybrid, or onsite.
- Up to 7 weeks of vacation per year, plus sick and personal days.
- Comprehensive group insurance from day one and RRSP contributions.
- $400 allowance for ergonomic equipment.
- Studio perks including gym access, chair massages, and free snacks.
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