Назад
1 час назад

Senior Technical Artist (Unreal Engine 5)

Формат работы
remote
Тип работы
fulltime
Грейд
senior
Английский
b2
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SENIOR TECHNICAL ARTIST (FLYING WILD HOG)

🕹 AAA
🧠 Senior
💰 Negotiable
⏰ Full-time
🌎 Remote

🦄 Description
Flying Wild Hog is looking for an experienced Technical Artist to join its TechArt Team and contribute to a brand-new AAA project based on a world-famous IP for next-generation consoles and PC.

You will develop art-focused tools, systems, materials, and advanced Unreal Engine 5 rendering solutions. The role combines immediate technical support with long-term improvements to production pipelines, performance, and artistic workflows.

🚀 Responsibilities
• Design, create, and maintain art-driven tools and systems using Unreal Engine Editor Utility Widgets, Python, and related technologies
• Collaborate with Production and the Lead to prioritize tools that improve artistic workflow efficiency
• Create and expand standardized master materials for characters, environments, VFX, and other assets
• Configure and support advanced Unreal Engine 5 features including Lumen, Nanite, and Virtual Texturing
• Work with Technical Directors and Art Directors to define content optimization plans
• Profile performance, monitor asset budgets, and provide guidance based on technical metrics
• Promote best practices and performance guidelines across art teams
• Support art production pipelines and runtime technical art implementations for gameplay mechanics
• Prototype new features, systems, and technical art content
• Represent technical art requirements in design meetings
• Ensure features remain art-directable and within performance budgets
• Take ownership of tools and systems
• Maintain clear documentation covering workflows, limitations, and technical solutions
• Help standardize technical art and art production pipelines across the studio
• Troubleshoot technical issues affecting artists
• Mentor team members and share Unreal Engine 5 best practices

📚 Required Skills
• Deep expertise in Unreal Engine 5
• Proven experience delivering optimized and production-ready technical art solutions
• Strong Blueprints skills for artist tools and gameplay prototypes
• Experience owning systems and delivering solutions aligned with art direction and performance requirements
• In-depth knowledge of advanced materials for environments, VFX, and gameplay mechanics
• Excellent understanding of PBR pipelines
• Strong understanding of art asset optimization and its impact on gameplay performance
• Hands-on experience with profiling and optimization
• Experience shipping at least one title simultaneously on PC and consoles
• Knowledge of Procedural Content Generation frameworks
• Strong collaboration and problem-solving skills
• Proactive approach to supporting artists and improving production pipelines

👍 Nice to Have
• Previous experience as a 3D Artist specializing in environments, props, or characters
• Strong knowledge of Niagara and its optimization methods
• Experience with Houdini
• Proficiency with Python
• Proficiency with C++
• Proficiency with HLSL

🍪 What we offer
• Fully remote work
• Private medical care for Poland-based employees
• FitProfit sports card for Poland-based employees
• Professional development budget through Hog’s Academy
• Professional mental health support
• Polish and English language lessons
• Flexible working hours with core hours from 11am to 4pm
• Opportunity to influence multiple aspects of the game
• Collaboration with an experienced team of industry veterans
• Supportive environment based on teamwork and positive energy

🌐

#gamedev #technicalartist #unrealengine5 #ue5 #blueprints #lumen #nanite #virtualtexturing #pcg #niagara #houdini #python #cpp #hlsl #aaa #remote #flyingwildhog

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