Technical Artist (Riot Games Projects)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Technical Artist (Riot Games Projects) (3D/Game Development): Supporting technical art workflows, tools, and pipelines for game production with an accent on digital content quality, cross-team coordination, and production efficiency. Focus on debugging technical issues, improving automation and documentation, and connecting artists, producers, and clients across complex game projects.
Location: Ho Chi Minh, Vietnam
Company
Game development services supporting the creation of immersive experiences and live production workflows for major game projects.
What you will do
- Identify technical challenges in digital content creation through production meetings and early-stage reviews.
- Collaborate with internal and external teams to implement materials, tools, and technical setups.
- Maintain documentation for technical workflows, tools, and production pipelines.
- Manage quality assurance tickets and coordinate timely assignment and resolution.
- Support production efficiency, communication, infrastructure updates, and network-related operations.
Requirements
- Foundational experience or education in programming, technical art, game development, or a related field.
- Knowledge of 3D character art workflows, including modeling, rigging, and animation, using Maya, 3DS Max, Blender, or similar software.
- Experience with scripting or automation in Python, C#, TypeScript, n8n, Power Automate, or similar tools.
- Familiarity with Git, SVN, or Perforce and with project tracking and documentation tools such as JIRA, Notion, or Airtable.
- Experience troubleshooting PC and Windows issues and an interest in internet networking.
- Strong communication skills in English and Vietnamese, with the ability to liaise with artists, producers, and clients.
Culture & Benefits
- Work with multidisciplinary teams across game production and technical art.
- Contribute to projects involving major game industry partners.
- Operate in a collaborative environment focused on learning, ownership, and continuous improvement.
- Full-time role within the Art Division and Technical Art workgroup.
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