Technical Artist Intern (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Technical Artist Intern (Gamedev): Supporting the creative process by developing tools and optimizing art pipelines for high-quality game development with an accent on technical problem-solving and workflow automation. Focus on collaborating with technical artists to streamline production and improve visual quality in a professional studio environment.
Location: Must be based in Rotterdam, Netherlands
Company
A leading independent game studio with over 1200 employees, known for original titles like Dead by Daylight and collaborative work with major entertainment brands.
What you will do
- Support and maintain art pipelines and technical tools.
- Profile and optimize art assets to ensure performance targets are met.
- Automate repetitive tasks to improve production efficiency.
- Create technical documentation and establish best practices for the art team.
- Collaborate with technical artists to solve complex pipeline challenges.
Requirements
- Currently enrolled in a Creative Media, Game Technology, or related program.
- Must be eligible to work full-time in Rotterdam starting September 2026.
- Ability to work 40 hours/week for 4 months.
- Strong artistic eye and appreciation for visual quality.
- Experience with Maya and/or Blender.
- Natural curiosity for programming and scripting.
Nice to have
- Familiarity with Unreal Engine.
Culture & Benefits
- Opportunity to grow skills in a professional game development environment.
- Free lunch provided on-site.
- 100€ BeHappy expense reimbursement.
- Inclusive and diverse workplace culture.
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