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3 дня назад

Character Artist (Game Development)

Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Sweden
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Character Artist (Game Development) (3D Character Art): Creating gritty, believable characters and creatures for a new unannounced first-person co-op game with an accent on high-poly sculpting, modeling, texturing, hair grooming, and engine integration. Focus on building optimized production-ready assets, improving character art pipelines, and guiding less experienced artists while meeting demanding artistic and technical standards.

Location: Stockholm, Sweden; four days per week in the office, with one optional work-from-home day. Onboarding is fully onsite.

Company

hirify.global is a Swedish game development studio creating first-person co-op games, including the Warhammer: Vermintide franchise and Warhammer 40,000: Darktide.

What you will do

  • Model, texture, and implement characters and creatures in the game.
  • Collaborate with the Concept Team and Art Director to match the established visual style and quality standards.
  • Coordinate character art tasks with production to support milestones and project goals.
  • Develop and maintain character art pipelines, documentation, and outsourced assets.
  • Stay current with industry techniques, software, competitive products, and traditional art methods.
  • Guide and mentor less experienced colleagues.

Requirements

  • 3+ years of production experience as a 3D Character Artist on AA or AAA projects.
  • Proficiency with Maya, Photoshop, ZBrush, Substance Painter, and Marvelous Designer.
  • Strong skills in 3D character creation, anatomy, sculpting, texturing, topology, efficient UV layouts, PBR workflows, and engine optimization.
  • Understanding of materials, design, color, light, scale, proportions, and visual weight.
  • Strong time management, organization, prioritization, communication, and collaboration skills.
  • Availability to work primarily from the Stockholm office.

Nice to have

  • Professional experience with Unreal Engine.
  • Technical experience with shaders, rigging, or scripting.
  • Cloth physics experience.
  • At least one shipped AA or AAA title as a Character Artist.

Culture & Benefits

  • Playful, friendly, inclusive, and collaborative workplace.
  • Personal growth through varied projects, experienced colleagues, and recurring hack weeks or days.
  • Regulated flex time and paid overtime.
  • Occupational pension, health benefits, health checkups, and a bonus program.
  • Relocation package for international talent.
  • Dog-friendly office with parties, social events, and team-building activities.

Hiring process

  • Applications are reviewed and interviews are conducted continuously until the position is filled.
  • Start date: ASAP.
  • Permanent, full-time employment.

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