Technical Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Technical Artist (Gamedev): Supporting the Technical Art Director and runtime Performance Team to implement technical solutions and define content budgets for the Battlefield franchise with an accent on runtime performance and asset optimization. Focus on profiling games using tools like PIX and RenderDoc, ensuring high quality across the project, and documenting technical processes.
Location: Hybrid in Guildford (UK) or Gothenburg (Sweden)
Company
is a creative studio specializing in the Battlefield franchise, blending digital art and technology to push the boundaries of entertainment.
What you will do
- Support the Technical Art Director in practical implementation and runtime performance.
- Define content budgets and report on project performance.
- Provide in-depth performance evaluations and recommended actions to stakeholders.
- Profile games using tools such as PIX, Razor, or RenderDoc.
- Document technical processes for the art team project-wide.
- Review content to ensure consistency, quality, and compliance with performance goals.
Requirements
- 3+ years of experience in technical art for games.
- Experience on a AAA game team with at least one shipped AAA title.
- Strong understanding of rendering, performance, and 3D engine pipelines.
- Proficiency in profiling tools like PIX/Razor or RenderDoc.
- Basic scripting skills and understanding of code.
Culture & Benefits
- Inclusive and collaborative environment where ideas matter.
- Comprehensive wellness programs emphasizing physical, emotional, and financial health.
- Benefits include healthcare coverage, mental well-being support, and retirement savings.
- Paid time off, family leaves, and complimentary games.
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