Character Generalist (Unreal Engine 5)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Character Generalist (Unreal Engine 5): Creating and implementing creatures and characters for a dark, atmospheric game with an accent on modeling, rigging, procedural animation, and technical art. Focus on building a main antagonist with procedural movement, developing smaller gameplay-driven creatures, and solving real-time art challenges in Unreal Engine 5.
Location: On-site in Stockholm, Sweden
Company
is a game development studio creating Witchspire and a new in-house game project.
What you will do
- Own all creature and character art for the project, from concept and modeling through implementation.
- Create distinctive creature and character models with strong silhouettes and personality.
- Build rigs, skin characters, and develop procedural animation systems with Unreal Engine 5 Control Rig.
- Bring the main antagonist to life through procedural movement and create 3–5 smaller creatures for attacks, area-of-effect behaviors, or path blocking.
- Collaborate with designers and programmers to shape gameplay encounters and player experiences.
- Support environment art, props, shaders, materials, technical art solutions, workflows, and technical problem-solving as needed.
Requirements
- Professional game development experience as a Character Artist, Creature Artist, Technical Artist, or in a similar role.
- Strong Unreal Engine 5 experience, including rigging, skinning, and Control Rig.
- Strong creature and character modeling skills.
- Experience building procedural animation systems and understanding real-time art pipelines and optimization.
- Ability to take ownership, work independently, and collaborate closely with multidisciplinary teammates.
- Fluent English communication skills required.
Nice to have
- Experience with Niagara FX, Unreal shaders and materials, Blueprints, or gameplay systems.
- Technical art workflow and pipeline improvement experience.
- Experience with Git or Perforce, Houdini, procedural content generation, HLSL, or Python.
- One or more shipped Unreal Engine games.
- Experience working in small indie teams and a portfolio featuring creatures, horror characters, procedural animation, or personal monster concepts.
Culture & Benefits
- Work in a small, newly formed in-house team with broad ownership and creative control.
- Contribute to a project from its earliest ideas through release.
- Experiment with unconventional character workflows and iterate quickly.
- Help define the creatures, atmosphere, and identity of a brand-new game.
- Start date: ASAP.
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