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3 дня назад

Character Generalist (Unreal Engine 5)

Формат работы
onsite
Тип работы
fulltime
Грейд
middle
Английский
c1
Страна
Sweden
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Character Generalist (Unreal Engine 5): Creating and implementing creatures and characters for a dark, atmospheric game with an accent on modeling, rigging, procedural animation, and technical art. Focus on building a main antagonist with procedural movement, developing smaller gameplay-driven creatures, and solving real-time art challenges in Unreal Engine 5.

Location: On-site in Stockholm, Sweden

Company

hirify.global is a game development studio creating Witchspire and a new in-house game project.

What you will do

  • Own all creature and character art for the project, from concept and modeling through implementation.
  • Create distinctive creature and character models with strong silhouettes and personality.
  • Build rigs, skin characters, and develop procedural animation systems with Unreal Engine 5 Control Rig.
  • Bring the main antagonist to life through procedural movement and create 3–5 smaller creatures for attacks, area-of-effect behaviors, or path blocking.
  • Collaborate with designers and programmers to shape gameplay encounters and player experiences.
  • Support environment art, props, shaders, materials, technical art solutions, workflows, and technical problem-solving as needed.

Requirements

  • Professional game development experience as a Character Artist, Creature Artist, Technical Artist, or in a similar role.
  • Strong Unreal Engine 5 experience, including rigging, skinning, and Control Rig.
  • Strong creature and character modeling skills.
  • Experience building procedural animation systems and understanding real-time art pipelines and optimization.
  • Ability to take ownership, work independently, and collaborate closely with multidisciplinary teammates.
  • Fluent English communication skills required.

Nice to have

  • Experience with Niagara FX, Unreal shaders and materials, Blueprints, or gameplay systems.
  • Technical art workflow and pipeline improvement experience.
  • Experience with Git or Perforce, Houdini, procedural content generation, HLSL, or Python.
  • One or more shipped Unreal Engine games.
  • Experience working in small indie teams and a portfolio featuring creatures, horror characters, procedural animation, or personal monster concepts.

Culture & Benefits

  • Work in a small, newly formed in-house team with broad ownership and creative control.
  • Contribute to a project from its earliest ideas through release.
  • Experiment with unconventional character workflows and iterate quickly.
  • Help define the creatures, atmosphere, and identity of a brand-new game.
  • Start date: ASAP.

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