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4 часа назад

Senior Build Engineer (Unreal Engine)

130 000 - 180 000$
Формат работы
remote (только USA)/hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Senior Build Engineer (Unreal Engine): Building and optimizing build and integration systems to keep development pipelines reliable and scalable with an accent on CI/CD automation and infrastructure. Focus on managing large-scale repositories in Perforce, implementing Unreal Engine build pipelines (Horde, Build Graph), and optimizing console-based build infrastructure for PlayStation and Xbox.

Location: Must be based in the United States (Remote allowed, but ability to work on-site in Austin, Texas is preferred)

Salary: $130,000–$180,000

Company

hirify.global is a studio passionate about creating unforgettable worlds, known for titles such as Darksiders 3 and The Remnant Series.

What you will do

  • Own and improve the systems, automation, and infrastructure that keep development pipelines reliable, efficient, and scalable.
  • Maintain and optimize build and integration systems using Unreal Engine and TeamCity.
  • Manage and optimize large-scale Perforce repositories and workflows.
  • Implement and maintain infrastructure and pipelines for automated testing integrated into CI/CD workflows.
  • Set up and manage console-based build infrastructure for PlayStation and Xbox, including patches and DLC builds.
  • Troubleshoot complex build failures and perform root-cause analysis to implement long-term technical solutions.

Requirements

  • 5+ years of professional experience in build engineering, DevOps, or automation within game or software development.
  • Experience with at least one shipped AA or AAA title, preferably using Unreal Engine.
  • Strong proficiency with CI/CD systems (TeamCity, Jenkins, or GitLab CI/CD) and scripting (Python, PowerShell, Bash).
  • Extensive experience with Perforce administration and managing large codebases and asset repositories.
  • Knowledge of Unreal Engine services and infrastructure, including Horde, Build Graph, UGS, and Zen Server.
  • Must be based in the United States (E-Verify participant).

Nice to have

  • Experience with cloud-based or hybrid build infrastructure using AWS, Azure, or Google Cloud.
  • Knowledge of C++ and/or C# in a game development environment.
  • Familiarity with containerization and infrastructure-as-code technologies.
  • Experience with automated crash reporting, build analytics, or telemetry systems.

Culture & Benefits

  • Opportunity to work on high-profile titles and shape the next chapter of the studio's story.
  • Collaborative environment focused on innovation and crafting great games.
  • Flexible work arrangement: remote within the US or hybrid in Austin, TX.
  • Equal opportunity employer environment.

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