19 дней назад
Sound Designer (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Sound Designer (Unreal Engine/Wwise): Designing and editing interactive sound effects for gameplay systems, characters, and environments with an accent on clarity and responsiveness. Focus on integrating audio assets into Unreal Engine and balancing mixes to ensure high-performance AAA quality.
Location: Hybrid in Los Angeles (Chatsworth), Madison, or Vancouver
Company
Founded by the original creators of the Call of Duty franchise, is an EA studio dedicated to providing talented people with creative freedom to make extraordinary games.
What you will do
- Design and edit interactive sound effects for gameplay systems, characters, abilities, environments, and UI using Reaper.
- Integrate and tune audio assets utilizing Wwise, Unreal Engine, and proprietary internal tools.
- Balance, mix, and troubleshoot in-game audio to ensure clarity, consistency, and optimal performance.
- Collaborate with cross-disciplinary departments to ensure audio supports gameplay and narrative intent.
- Maintain audio standards through asset management, naming conventions, and the improvement of audio pipelines.
Requirements
- 2+ years of professional game audio experience, preferably on AAA titles.
- Proven experience contributing to at least one shipped title.
- Strong sound design skills and a deep understanding of technical audio systems and workflows.
- Proficiency in integrating audio using Unreal Engine and Wwise.
- Expertise with DAWs and audio editing tools, specifically Reaper.
- Ability to independently manage audio content for small- to medium-sized gameplay features.
Nice to have
- Experience with standard plugin suites such as Fabfilter and Soundtoys.
Hiring process
- Submission of an up-to-date resume, cover letter, and a show-reel demonstrating skills.
- Potential sound test as part of the application evaluation.
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