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3 дня назад

Senior 3D UI Artist (AAA Games)

58 - 87$
Тип работы
project
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Senior 3D UI Artist (AAA Games): Rendering and capturing polished 3D UI assets for a narrative-driven AAA game with an accent on Substance-based material authoring, in-engine image capture, and icon production. Focus on populating Codex and test-bed imagery, supporting photo mode UI, and delivering consistent assets within an established late-stage production pipeline.

Location: United States, Los Angeles, CA

Salary: $57.98–$86.92 USD per hour

Company

hirify.global, operated by Sony Interactive Entertainment, develops gaming hardware, network services, and entertainment experiences under the hirify.global brand.

What you will do

  • Render and capture polished 3D UI art assets through an established production pipeline.
  • Author surface details, materials, and finishing passes using Substance Painter and/or Substance Designer.
  • Capture and populate Codex imagery for Gear, Bestiary entries, and category thumbnails.
  • Capture in-engine test-bed images for UI integration while maintaining consistent framing, lighting, and presentation.
  • Create and refine icons across game systems according to established visual standards.
  • Produce UI art assets and visual polish support for the game's photo mode feature.

Requirements

  • 4+ years of professional 3D game art experience focused on UI, rendering, or real-time asset production for console or PC titles.
  • At least one shipped AAA game credit in a 3D art or UI art role.
  • Strong proficiency with Substance Painter and/or Substance Designer.
  • Experience with 3D rendering, in-engine asset capture, lighting setups, camera framing, and render-pass organization.
  • Ability to work independently, self-prioritize, and deliver consistent, high-quality assets in a deadline-driven environment.
  • Proficiency in Maya, Adobe Photoshop, and standard DCC tools for post-processing and asset preparation.

Nice to have

  • Experience populating in-game content databases or encyclopedic systems such as bestiaries, Codexes, or inventories.
  • Familiarity with photo mode UI systems and their asset requirements.
  • Experience with icon design and visual development within a defined art direction.
  • Experience collaborating with Art Directors and Leads through iterative feedback cycles.
  • Background in narrative-driven AAA games with high visual-fidelity standards.

Culture & Benefits

  • Work within the award-winning Santa Monica Studio team behind God of War.
  • Join an established, structured, sprint-driven production environment.
  • Short-term contract engagement focused on helping the current project reach completion.
  • Medical, dental, and vision benefits are available.

Hiring process

  • Background checks are conducted at the offer stage and may include criminal background checks.

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