3 дня назад
Senior 3D UI Artist (AAA Games)
58 - 87$
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Senior 3D UI Artist (AAA Games): Rendering and capturing polished 3D UI assets for a narrative-driven AAA game with an accent on Substance-based material authoring, in-engine image capture, and icon production. Focus on populating Codex and test-bed imagery, supporting photo mode UI, and delivering consistent assets within an established late-stage production pipeline.
Location: United States, Los Angeles, CA
Salary: $57.98–$86.92 USD per hour
Company
, operated by Sony Interactive Entertainment, develops gaming hardware, network services, and entertainment experiences under the brand.
What you will do
- Render and capture polished 3D UI art assets through an established production pipeline.
- Author surface details, materials, and finishing passes using Substance Painter and/or Substance Designer.
- Capture and populate Codex imagery for Gear, Bestiary entries, and category thumbnails.
- Capture in-engine test-bed images for UI integration while maintaining consistent framing, lighting, and presentation.
- Create and refine icons across game systems according to established visual standards.
- Produce UI art assets and visual polish support for the game's photo mode feature.
Requirements
- 4+ years of professional 3D game art experience focused on UI, rendering, or real-time asset production for console or PC titles.
- At least one shipped AAA game credit in a 3D art or UI art role.
- Strong proficiency with Substance Painter and/or Substance Designer.
- Experience with 3D rendering, in-engine asset capture, lighting setups, camera framing, and render-pass organization.
- Ability to work independently, self-prioritize, and deliver consistent, high-quality assets in a deadline-driven environment.
- Proficiency in Maya, Adobe Photoshop, and standard DCC tools for post-processing and asset preparation.
Nice to have
- Experience populating in-game content databases or encyclopedic systems such as bestiaries, Codexes, or inventories.
- Familiarity with photo mode UI systems and their asset requirements.
- Experience with icon design and visual development within a defined art direction.
- Experience collaborating with Art Directors and Leads through iterative feedback cycles.
- Background in narrative-driven AAA games with high visual-fidelity standards.
Culture & Benefits
- Work within the award-winning Santa Monica Studio team behind God of War.
- Join an established, structured, sprint-driven production environment.
- Short-term contract engagement focused on helping the current project reach completion.
- Medical, dental, and vision benefits are available.
Hiring process
- Background checks are conducted at the offer stage and may include criminal background checks.
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