2 месяца назад
Perception Simulation Engineer II/III (Unreal Engine)
12 083 - 14 583$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Perception Simulation Engineer II/III (Unreal Engine): Building the sensor-simulation and synthetic-data backbone for an Unreal Engine UAS simulation environment with an accent on high-fidelity RGB and thermal camera models, ROS 2 sensor streams, and perception ground truth. Focus on modeling real-world sensor behavior, generating training and evaluation data, integrating target tracking scenarios, and scaling deterministic simulation for CI/CD and large-scale execution.
Location: United States; employment eligibility verification through E-Verify is required.
Salary: $145,000–$175,000 USD
Company
develops autonomous unmanned aircraft systems and next-generation defense and aerospace technologies.
What you will do
- Build and calibrate high-fidelity RGB and long-wave infrared camera models in Unreal Engine, including noise, artifacts, motion blur, failure modes, and articulated gimbal views.
- Publish simulated imagery, sensor data, and ground-truth labels to ROS 2 topics for perception and Target State Estimation pipelines.
- Create synthetic-data pipelines for imagery, bounding boxes, segmentation, range, pose, and tracking evaluation.
- Implement configurable dynamic targets and scenario-driven ground-truth rules for proximity, fratricide, and TSE accuracy analysis.
- Manage CAD, 3D assets, materials, and thermal properties for platforms and simulated targets.
- Optimize real-time, accelerated, headless, and CI/CD-based simulation workflows in collaboration with the platform team.
Requirements
- Bachelor’s degree in computer science, computer engineering, robotics, game development, or a related field, or equivalent industry experience.
- 3–6+ years of Unreal Engine and C++ development, including custom plugins or modules.
- Working knowledge of ROS 2 and simulation-environment integration.
- Strong understanding of 3D graphics, real-time rendering, camera projection, FOV, framerate, sensor noise, and camera-based perception.
- Experience with software architecture, design patterns, and collaborative version-control workflows.
- Must be authorized to work in the United States and complete employment eligibility verification through E-Verify.
Nice to have
- Sensor simulation for robotics or autonomous vehicles, especially thermal/IR or multimodal sensing.
- Synthetic-data generation, domain randomization, and sim-to-real workflows for ML perception.
- State estimation, Kalman/EKF filtering, and multi-target tracking.
- Edge deployment with NVIDIA Jetson or TensorRT, UAV flight dynamics, gimbal modeling, or camera-platform geometry.
- GPU programming, procedural environment generation, Python tooling, Blueprint, 3D asset workflows, or distributed simulation.
Culture & Benefits
- Work on autonomous unmanned aircraft systems and defense and aerospace technologies.
- Collaborative environment focused on complex engineering challenges and rapid innovation.
- Competitive total compensation package with medical, dental, vision, and life insurance options.
- 401(k) with company match.
- Four weeks of paid time off and 12 company holidays annually.
- Professional development and career advancement opportunities.
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