15 часов назад
Technical Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Technical Artist (Gamedev): Adapting and enhancing a large simulation game for new platforms and display environments with an accent on gameplay content implementation and pipeline support. Focus on developing production tools, optimizing performance, and bridging the gap between art and engineering.
Location: Remote (Must be legally eligible to work in Canada and reside within Canada)
Company
is a game development studio specializing in simulation games.
What you will do
- Collaborate with design, art, and engineering to implement gameplay features and technical systems across multiple platforms.
- Solve technical challenges related to asset integration, debugging, and engine implementation.
- Design and maintain tools, scripts, and pipelines to improve team productivity and content quality.
- Identify and resolve usability, visual, and performance issues to balance player experience with technical constraints.
- Support artists across animation, materials, FX, UI, and gameplay systems.
- Create clear technical documentation for tools and workflows.
Requirements
- 3+ years of professional experience as a Technical Artist or Technical Designer in game development.
- Strong understanding of real-time game development pipelines and engine integration.
- Experience developing production tools using Python, C#, or C++.
- Proficiency with DCC tools such as Maya and version control workflows.
- Must reside in Canada and have legal eligibility to work there.
Nice to have
- Experience with Unity or Unreal Engine.
- Background in game ports, remasters, or cross-platform development.
- Knowledge of shaders, materials, animation systems, or technical UI.
- Experience with performance profiling and Perforce (P4V).
Culture & Benefits
- Remote-first work environment.
- Opportunity to work on a large-scale established simulation project.
- Highly collaborative, multi-disciplinary team environment.
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