Lead Level Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Lead Level Artist (UE5/Gamedev): Leading a team of artists to create stylized, high-quality level art and immersive world-building for a AAA project with an accent on modular architecture and artistic consistency. Focus on mentoring artists, collaborating with design and narrative leads, and delivering world-class environmental visuals.
Location: Novato, California, United States
Salary: $125,400 – $185,580
Company
Cloud Chamber is a studio under dedicated to creating evocative and immersive BioShock experiences.
What you will do
- Manage, mentor, and inspire a team of World Builders and Level Artists.
- Collaborate with Art Directors to ensure artistic consistency and unity across the project.
- Partner with Design and Narrative Leads to create believable and immersive environments.
- Design and improve modular architectural systems for game levels.
- Coordinate workflows, manage asset lists, and establish realistic development schedules.
- Guide the career growth and performance development of the art team.
Requirements
- 7+ years of experience in game development with a focus on environmental art or level architecture.
- At least 2 shipped titles, including at least one in a leadership capacity (AAA preferred).
- Proficiency with UE5 (preferred), 3ds Max, Maya, ZBrush, Substance, and Photoshop.
- Strong understanding of spatial composition, proportions, and basic architecture.
- Proven track record of mentoring artists and managing team performance.
- Must be based in or able to work from Novato, California
Culture & Benefits
- Comprehensive medical, financial, and other benefits for regular employees.
- Collaborative environment focused on high standards and technological progress.
- Opportunity to work on a world-class AAA franchise (BioShock).
- Culture of ownership, open learning, and cross-disciplinary collaboration.
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