Lead Level Artist (Gamedev)
Мэтч & Сопровод
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Описание вакансии
TL;DR
Lead Level Artist (Unreal Engine): Leading a team of artists to create stylized, high-quality level art and immersive world-building for BioShock games with an accent on modular architecture and environmental storytelling. Focus on mentoring artists, ensuring artistic consistency across the project, and managing the development of a world-class AAA experience.
Location: Novato, California, United States
Salary: $125,400 – $185,580 per year
Company
is a development studio focused on creating evocative, immersive, and meaningful BioShock games.
What you will do
- Manage, mentor, and inspire a team of World Builders and Level Artists.
- Collaborate with Art, Design, and Narrative Leads to ensure artistic consistency and believable environments.
- Design and optimize modular architectural systems for game levels.
- Establish realistic development schedules and provide objective, empathetic feedback.
- Coordinate workflows and manage asset lists in collaboration with internal and external partners.
- Facilitate efficient interdisciplinary communication to build the game world.
Requirements
- 7+ years of experience in game development with an emphasis on environmental art or level architecture.
- At least 2 shipped AAA titles, with at least one in a leadership capacity.
- Proficiency in UE5/UE4 and industry-standard tools: 3ds Max, Maya, ZBrush, Substance, and Photoshop.
- Proven experience leading artists, including goal-setting and performance management.
- Strong understanding of spatial composition, proportions, and basic architecture.
- Must be based in Novato, California.
Culture & Benefits
- Collaborative environment that champions high standards and embraces change.
- Culture of ownership, learning through play, and constant improvement.
- Full range of medical and financial benefits.
- Opportunity for bonuses and equity awards.
- Supportive team environment focused on professional growth and excellence.
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