Engine Programmer (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Engine Programmer (Gamedev): Developing and evolving core engine systems for high-performance game production with an accent on scalability, modularity, and stability. Focus on optimizing core systems, designing technical solutions for physics and data pipelines, and implementing a long-term technical vision.
Location: Office-based in Montreal, Canada or Düsseldorf, Germany
Company
is a global leader in gaming creating original and memorable experiences, including franchises like Assassin’s Creed, Rainbow Six, and Just Dance.
What you will do
- Develop, refactor, and optimize core engine systems aligned with a long-term technical vision.
- Program structured and maintainable systems meeting performance, modularity, and scalability requirements.
- Analyze development needs and evaluate the technical feasibility of proposed solutions.
- Improve game packaging technologies to support concurrent team workflows.
- Support production needs specifically related to physics systems and data pipelines.
- Recommend system improvements based on industry best practices and emerging technologies.
Requirements
- Degree in Computer Science, Software Engineering, or equivalent training.
- 5+ years of professional programming experience.
- Strong knowledge of software programming and game engine architecture.
- Proven ability to solve complex technical problems using a structured approach.
- Experience writing rigorous, high-quality, and maintainable code.
- Ability to collaborate effectively with multidisciplinary teams.
Culture & Benefits
- Opportunity to work with a global leader in the gaming industry.
- Collaborative environment that values diverse perspectives.
- Focus on innovation and pushing the boundaries of digital entertainment.
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