Lead Technical Artist (Unreal Engine 5)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Lead Technical Artist (Unreal Engine 5): Defining and driving the technical art vision, standards, and pipelines for a cross-platform project (PC, console, mobile) with an accent on engine extensions, rendering features, and content scalability. Focus on building automation tools, optimizing runtime performance across platforms, and mentoring the technical art organization.
Location: Av. du Parc, Montréal, QC, Canada (Onsite)
Company
One of the world's leading media and entertainment companies, owning global brands such as NBC, Universal Pictures, and Peacock.
What you will do
- Lead and mentor the Technical Art organization, overseeing hiring, performance management, and career development.
- Define and enforce technical art standards, performance budgets, and workflows for characters, animation, VFX, and environments.
- Own the technical art strategy for Unreal Engine 5 across PC, console, and mobile platforms.
- Partner with Engineering to drive engine extensions, rendering features, content validation systems, and build pipelines.
- Evolve the content pipeline strategy from DCC tools through Unreal Engine, integrating automation and CI/CD.
- Build tooling and automation using Python and Unreal Engine frameworks to improve production efficiency.
Requirements
- 8+ years of professional experience in Technical Art, including 2+ years leading teams.
- Experience shipping one or more games, ideally across multiple platforms including mobile.
- Deep expertise in Unreal Engine 5 (Blueprints, Niagara, Control Rig, Material Editor).
- Strong scripting skills in Python for integrating DCC workflows and Unreal tooling.
- Strong understanding of profiling and performance optimization for PC, console, and mobile.
- Must be based in or be able to attend in-person interviews in Montreal, Canada.
Nice to have
- Experience with HLSL, shader development, and graphics debugging.
- Familiarity with Unreal Engine's Gameplay Ability System (GAS).
- Experience scaling technical art organizations in AAA or large-scale productions.
- Knowledge of live-service or creator-focused (UGC) platform products.
Culture & Benefits
- Opportunity to work on world-class content across film, television, and streaming.
- Inclusive culture focused on attracting diverse talent and community giving.
- Collaborative environment at the intersection of Art, Design, and Engineering.
- Professional growth within a global media subsidiary of Comcast.
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