Lead Animation Engineer (Gamedev)
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
TL;DR
Lead Animation Engineer (C++/Gamedev): Leading a team of animation engineers to architect and optimize real-time character animation systems for AAA titles with an accent on runtime performance, memory efficiency, and cross-platform scalability. Focus on evolving bespoke runtime animation workflows and integrating advanced techniques like IK, procedural animation, and motion matching in a custom engine environment.
Location: Hybrid in Los Angeles (Chatsworth) or Vancouver
Company
is a studio founded by the original Call of Duty creators, known for critically acclaimed titles such as Apex Legends and Titanfall.
What you will do
- Lead and mentor a team of animation engineers, fostering a collaborative and solutions-focused environment.
- Architect, implement, and maintain high-performance runtime animation systems using C++.
- Partner with tech art, rigging, and animation directors to realize the creative vision and improve animator workflows.
- Optimize animation systems for CPU, memory, and streaming performance across Sony, Microsoft, and Nintendo hardware.
- Define technical roadmaps and staffing plans aligned with long-term engine goals.
- Debug and resolve complex animation issues within large-scale, live-service environments.
Requirements
- 10+ years in game development, including 5+ in animation and 3+ in a technical leadership role.
- Deep expertise in C/C++ and real-time animation systems (playback, blending, IK, ragdoll, etc.).
- Solid understanding of skeletal deformation systems, including skinning, blendshapes, and runtime retargeting.
- Strong knowledge of animation content pipelines from DCC tools (e.g., Maya) to engine runtime.
- Experience with AAA engines and console development for Sony, Microsoft, and Nintendo.
- Proven track record of shipping at least one AAA title.
Nice to have
- Bachelorβs degree in Computer Science or Mathematics.
- Experience with PS5, Xbox Series X|S, and multiplayer AAA titles.
- Proficiency with Maya and experience implementing motion matching.
Culture & Benefits
- Environment built on the philosophy that creative freedom leads to extraordinary games.
- Opportunity to work with some of the best developer talent in the industry.
- Collaborative, nimble, and flexible team culture.
- Backed by the expansive resources of Electronic Arts (EA).
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ ΡΠ°Π±ΠΎΡΠΎΠ΄Π°ΡΠ΅Π»Ρ ΠΏΡΠΎΡΠΈΡ Π²ΠΎΠΉΡΠΈ Π² ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β