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3 часа Π½Π°Π·Π°Π΄

Lead Animation Engineer (Gamedev)

Π€ΠΎΡ€ΠΌΠ°Ρ‚ Ρ€Π°Π±ΠΎΡ‚Ρ‹
hybrid
Π’ΠΈΠΏ Ρ€Π°Π±ΠΎΡ‚Ρ‹
fulltime
Π“Ρ€Π΅ΠΉΠ΄
lead
Английский
b2
Π‘Ρ‚Ρ€Π°Π½Π°
US/Canada
Вакансия ΠΈΠ· списка Hirify.GlobalВакансия ΠΈΠ· Hirify Global, списка ΠΌΠ΅ΠΆΠ΄ΡƒΠ½Π°Ρ€ΠΎΠ΄Π½Ρ‹Ρ… tech-ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ
Для мэтча ΠΈ ΠΎΡ‚ΠΊΠ»ΠΈΠΊΠ° Π½ΡƒΠΆΠ΅Π½ Plus

ΠœΡΡ‚Ρ‡ & Π‘ΠΎΠΏΡ€ΠΎΠ²ΠΎΠ΄

Для мэтча с этой вакансиСй Π½ΡƒΠΆΠ΅Π½ Plus

ОписаниС вакансии

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TL;DR

Lead Animation Engineer (C++/Gamedev): Leading a team of animation engineers to architect and optimize real-time character animation systems for AAA titles with an accent on runtime performance, memory efficiency, and cross-platform scalability. Focus on evolving bespoke runtime animation workflows and integrating advanced techniques like IK, procedural animation, and motion matching in a custom engine environment.

Location: Hybrid in Los Angeles (Chatsworth) or Vancouver

Company

hirify.global is a studio founded by the original Call of Duty creators, known for critically acclaimed titles such as Apex Legends and Titanfall.

What you will do

  • Lead and mentor a team of animation engineers, fostering a collaborative and solutions-focused environment.
  • Architect, implement, and maintain high-performance runtime animation systems using C++.
  • Partner with tech art, rigging, and animation directors to realize the creative vision and improve animator workflows.
  • Optimize animation systems for CPU, memory, and streaming performance across Sony, Microsoft, and Nintendo hardware.
  • Define technical roadmaps and staffing plans aligned with long-term engine goals.
  • Debug and resolve complex animation issues within large-scale, live-service environments.

Requirements

  • 10+ years in game development, including 5+ in animation and 3+ in a technical leadership role.
  • Deep expertise in C/C++ and real-time animation systems (playback, blending, IK, ragdoll, etc.).
  • Solid understanding of skeletal deformation systems, including skinning, blendshapes, and runtime retargeting.
  • Strong knowledge of animation content pipelines from DCC tools (e.g., Maya) to engine runtime.
  • Experience with AAA engines and console development for Sony, Microsoft, and Nintendo.
  • Proven track record of shipping at least one AAA title.

Nice to have

  • Bachelor’s degree in Computer Science or Mathematics.
  • Experience with PS5, Xbox Series X|S, and multiplayer AAA titles.
  • Proficiency with Maya and experience implementing motion matching.

Culture & Benefits

  • Environment built on the philosophy that creative freedom leads to extraordinary games.
  • Opportunity to work with some of the best developer talent in the industry.
  • Collaborative, nimble, and flexible team culture.
  • Backed by the expansive resources of Electronic Arts (EA).

Π‘ΡƒΠ΄ΡŒΡ‚Π΅ остороТны: Ссли Ρ€Π°Π±ΠΎΡ‚ΠΎΠ΄Π°Ρ‚Π΅Π»ΡŒ просит Π²ΠΎΠΉΡ‚ΠΈ Π² ΠΈΡ… систСму, ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΡ iCloud/Google, ΠΏΡ€ΠΈΡΠ»Π°Ρ‚ΡŒ ΠΊΠΎΠ΄/ΠΏΠ°Ρ€ΠΎΠ»ΡŒ, Π·Π°ΠΏΡƒΡΡ‚ΠΈΡ‚ΡŒ ΠΊΠΎΠ΄/ПО, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡ‚Π΅ этого - это мошСнники. ΠžΠ±ΡΠ·Π°Ρ‚Π΅Π»ΡŒΠ½ΠΎ ΠΆΠΌΠΈΡ‚Π΅ "ΠŸΠΎΠΆΠ°Π»ΠΎΠ²Π°Ρ‚ΡŒΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡˆΠΈΡ‚Π΅ Π² ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΡƒ. ΠŸΠΎΠ΄Ρ€ΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β†’