обновлено 4 дня назад
Senior Game Designer, Level - Unpublished R&D; Product
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Game Designer, Level - Unpublished R&D; Product (Game Development): Designing and iterating gameplay spaces for an unpublished R&D product with an accent on player-centered level design, rapid prototyping, and cross-disciplinary collaboration. Focus on building environments that guide progression, support gameplay systems, improve navigation, and solving design challenges through playtesting and continuous iteration.
Company
Develops player-focused video games, including League of Legends, and creates interactive experiences for a global player community.
What you will do
- Rapidly implement and iterate on gameplay spaces and environments.
- Design and refine levels that support engaging player experiences, gameplay systems, navigation, and progression.
- Develop and compare multiple design solutions while communicating trade-offs and implementation considerations.
- Use rapid prototyping and playtesting to validate and improve level designs.
- Create clear design documentation for implementation across disciplines.
- Collaborate with designers, artists, engineers, and other partners to deliver cohesive player experiences.
Requirements
- 6+ years of professional experience in Level Design.
- Demonstrated excellence in Level Design through shipped titles or equivalent professional work.
- Proficiency building levels with an established game engine.
- Strong understanding of player-centered level design and iterative development practices.
- Fluent Mandarin Chinese required.
Nice to have
- Experience leading Level Design efforts.
- Experience supporting a live game or live service product.
- Experience with prototyping and iterative game development.
- 3+ years of experience using Unreal Engine.
- Fluent spoken and written English.
Culture & Benefits
- Player-focused development centered on experimentation and continuous improvement.
- Collaborative work across design, art, engineering, and other disciplines.
- Emphasis on craft expertise, player empathy, and decisions that prioritize player experience.
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