2 дня назад
Lead Technical Level Designer (Unreal Engine 5)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Lead Technical Level Designer (Unreal Engine 5): Leading technical level design for SPINE, a third-person action game built in Unreal Engine 5, with an accent on team leadership, level production pipelines, and technical quality. Focus on developing level tools, implementing mechanics and systems in Blueprints or C++, and managing streaming, collisions, event scripting, and optimization.
Location: Remote
Company
Game development studio creating mobile, PC, and console games, including the Shadow Fight and Vector franchises and new titles such as SPINE and Fight Me.
What you will do
- Lead a team of technical level designers by planning workloads, assigning tasks, and evaluating quality.
- Support team development through one-to-ones, feedback, development plans, and mentorship.
- Build production pipelines with level artists, level designers, narrative designers, and programmers.
- Identify recurring production problems and initiate development of missing tools.
- Translate design needs into technical requirements and collaborate with programmers on solutions.
- Oversee level quality, including collisions, streaming, event scripting, documentation, and tool training.
Requirements
- 3+ years of experience in game level production, including hands-on technical level design.
- Experience leading a team of at least 3 people or mentoring team members.
- Experience independently implementing level mechanics and systems in Blueprints or C++.
- Experience with Unreal Engine 5 level production tools, including Level Streaming, World Partition, Data Layers, HLOD, One File Per Actor, Level Instances, and Packed Level Actors.
- Understanding of level design fundamentals.
Nice to have
- Experience shipping a PC or console project.
- Experience developing editor tools with Editor Utility Widgets, Python in Unreal Engine, or C++.
- Experience profiling and optimizing levels for consoles.
- Experience working on third-person action games.
Culture & Benefits
- Remote work format.
- Work on SPINE, a third-person beat’em’up built with Unreal Engine 5.
- Collaboration across level design, art, narrative, and programming disciplines.
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