Technical Animation Director (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Technical Animation Director (Unreal Engine): Designing and implementing scalable animation pipelines for an ambitious multiplayer experience with an accent on procedural animation, full-body IK, and performance optimization. Focus on building reliable tools, bridging the gap between creative goals and technical requirements, and guiding technical animation teams.
Location: Montreal (Hybrid/Office), Paris (Office), or Chengdu (Office)
Company
is a global leader in gaming creating original and memorable experiences such as Assassin’s Creed and Rainbow Six.
What you will do
- Design, implement, and maintain high-performing and scalable animation pipelines.
- Collaborate with tools teams to develop MotionBuilder scripts using Python.
- Implement procedural animation systems and full-body IK within the game engine.
- Develop systems that support complex character customization features.
- Balance artistic quality with technical performance and document all workflows.
- Provide day-to-day guidance and support to technical animators and creative disciplines.
Requirements
- Experience in technical animation, animation systems development, or programming within the game industry.
- Proven track record of guiding or mentoring teams in a collaborative environment.
- Experience working on live multiplayer games.
- Strong proficiency in Unreal Engine and 3D software including MotionBuilder, 3ds Max, and Maya.
- Scripting expertise in Python, C#, JavaScript, and MaxScript.
- Deep understanding of motion capture, state machines, and animation workflows.
Culture & Benefits
- Opportunity to work on an ambitious unannounced multiplayer project.
- Environment that values diverse perspectives and innovation.
- Global team collaboration across multiple international studios.
- Focus on pushing the boundaries of entertainment and gaming technology.
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