обновлено 6 дней назад
Technical Animation Director (Unreal Engine)
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Technical Animation Director (Unreal Engine): Designing and maintaining scalable animation pipelines for an ambitious multiplayer experience with an accent on procedural animation, full-body IK, character customization, and performance optimization. Focus on developing MotionBuilder tools with Python, refining animation systems in Unreal Engine, and guiding collaboration between animation, rigging, programming, and tools teams.
Location: Office-based in Montreal, Canada; Da Nang, Vietnam; or Annecy, France
Company
is a global video game developer and publisher creating original gaming experiences across multiple international studios.
What you will do
- Design, implement, and maintain scalable, high-performing animation pipelines for an ambitious multiplayer project in Unreal Engine.
- Collaborate with the tools team to develop and improve MotionBuilder scripts using Python.
- Partner with animators and programmers to refine animation systems, including procedural animation and full-body IK.
- Support character customization features while balancing artistic quality with technical performance.
- Document animation workflows and tools, and guide technical animators and animation teams.
- Facilitate collaboration between creative and technical disciplines and promote sustainable animation workflows.
Requirements
- Experience in technical animation, animation systems development, or programming in the video game industry.
- Experience guiding or mentoring teams in a collaborative environment, including experience with live multiplayer games.
- Strong understanding of Unreal Engine and 3D software such as MotionBuilder, 3ds Max, and Maya.
- Experience with Python, C#, JavaScript, and MaxScript.
- Understanding of motion capture, state machines, animation workflows, and production tools such as Jira or Perforce.
- Strong communication, collaboration, and problem-solving skills.
Culture & Benefits
- Work in a small, autonomous team developing an unannounced multiplayer experience.
- Collaborate across animation, rigging, programming, and tools disciplines.
- Contribute to fluid, expressive, reliable, and performance-optimized animation systems.
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