обновлено 8 дней назад
Intermediate Technical Artist (2D Generalist)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Intermediate Technical Artist (2D Generalist) (Unity/C#): Building polished 2D UI, effects, animations, and creative workflows for a cozy mobile game with an accent on UX implementation, data-driven art pipelines, and cross-disciplinary technical art. Focus on writing maintainable MVC-based UX code, improving tools and scripts, and optimizing art and code performance across mobile devices.
Location: Fully remote within Canada; relocation to British Columbia is preferred but not required. Core hours are 10AM–3PM Pacific Time.
Company
is an indie mobile game studio creating charming 2D cozy idle games.
What you will do
- Collaborate with designers, artists, and the Tech Art Lead to bring 2D art and intuitive UX to life in Unity.
- Support UX design and implementation for new features and live events.
- Write maintainable UX code following Model–View–Controller principles.
- Create UI animations and VFX that improve game feel.
- Manage assets through a data-driven art pipeline and build tools and scripts to improve workflows.
- Troubleshoot technical art issues and optimize art and code performance across mobile devices.
Requirements
- 3+ years of professional game industry experience.
- Highly proficient in Unity and C#.
- Strong understanding of data structures, algorithms, and optimization.
- Proficiency with one or more of uGUI, Mecanim Animation, or Particle System.
- Experience managing content pipelines for games and understanding how art affects real-time performance.
- Current work authorization in Canada must be stated; future Canadian visa sponsorship needs must also be disclosed.
Nice to have
- Python scripting or tooling experience.
- UI art creation and experience improving game feel.
- Experience with AI-assisted or traditional video production using Premiere Pro or After Effects.
- Shipped and supported mobile games.
- Basic audio editing knowledge.
Culture & Benefits
- Small, supportive, and creative team with direct contribution to the look and feel of the games.
- Open communication and transparency across disciplines.
- Flexible hours in a fully remote setup.
- Two-week studio-wide winter break.
- Initial paid full-time contract for three months, followed by transition to a full-time employee.
Hiring process
- Submit a cover letter, resume, and portfolio or demo reel by email.
- Describe the last three mobile games enjoyed and explain why they resonated.
- Successful applicants start with a paid three-month full-time contract before transitioning to full-time employment.
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