Senior Character Rigger (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Senior Character Rigger (3DS Max/Python): Creating high-quality character rigs and integrating them into the game engine for a character-driven AAA title with an accent on skinning, deformation, and control systems. Focus on optimizing rigs for real-time performance and developing efficient animation pipelines.
Location: Office-based in Montreal (Canada), Paris (France), Chengdu (China), or Da Nang (Vietnam)
Company
is a global leader in gaming creating original and memorable experiences like Assassin's Creed and Rainbow Six.
What you will do
- Build user-friendly character rigs using 3DS Max.
- Develop efficient skinning, deformation, and control systems.
- Ensure clean export and integration into the game engine.
- Support and optimize animation pipelines and workflows for real-time performance.
- Collaborate with animation, technical art, and programming teams.
- Contribute to the development of pipeline tools and best practices.
Requirements
- Professional experience as a Character Rigger in the video game industry.
- Strong proficiency with 3DS Max rigging pipelines.
- Solid understanding of skinning, deformation, and control systems.
- Experience with Python scripting for rigging pipelines.
- Proven track record working on AAA game productions.
- Experience with facial rigging (joint-based, blendshape, or hybrid systems).
Culture & Benefits
- Opportunity to work on a high-profile AAA franchise.
- Collaborative environment with diverse global teams.
- Focus on innovation and pushing entertainment boundaries.
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