Technical Artist III (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Technical Artist III (Gamedev): Integrating visual assets into the game engine and developing workflows to bridge gameplay architecture with content creation with an accent on pipeline optimization and rendering techniques. Focus on designing art-to-engine workflows, investigating new technical art methods, and solving pipeline inefficiencies.
Location: Belgrade, Serbia
Company
Global gaming leader providing casino and mobile gaming experiences across more than 100 jurisdictions worldwide.
What you will do
- Integrate visual assets into the game engine while preserving high visual quality.
- Develop and maintain workflows to mitigate gameplay and architectural limitations.
- Research and implement new techniques to ensure creative visions are realized effectively.
- Identify and resolve inefficiencies in existing art pipelines.
Requirements
- Advanced artistic ability and technical expertise in multiple related art disciplines.
- Knowledge of rendering techniques, including normal/specular maps, particle systems, and pixel shaders.
- Proficiency in 3D modeling and animation software such as Maya, 3DS Max, or Modo.
- Competency in scripting languages such as JavaScript, C#, C++, Java, or Lua.
- Experience with the full software development cycle and art workflows.
- Must be based in Belgrade, Serbia
Nice to have
- Gaming industry experience.
- Proficiency with Photoshop and After Effects.
- Knowledge of technical design infrastructure for casino gaming products.
Culture & Benefits
- Collaborative environment focusing on accountability and ownership.
- Commitment to a diverse, equitable, and inclusive workplace.
- Opportunity to work for a global company with over 6,000 employees in 30+ countries.
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