Престижная роль в топовой студии над новым R&D проектом, хотя строгое требование к китайскому языку делает вакансию очень нишевой.
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Языковой барьерТоповый работодательРабота в R&DСовременный стекЗарплата не указана
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Текст:
Hirify AI/Оригинал
TL;DR
Senior Game Designer, Balancing & Economy - Unpublished R&D; Product (game systems and economy): Designing, implementing, and refining gameplay systems for an unpublished product with an accent on game balance, progression, economy systems, and player-focused iteration. Focus on prototyping complex mechanics, validating designs through playtesting and data-informed analysis, and leading cross-functional systems design.
Company
Riot Games develops player-focused video games, including League of Legends, and creates interactive experiences for a global player community.
What you will do
Design, implement, and improve gameplay systems for an unpublished R&D product.
Develop system design solutions and communicate implementation trade-offs and risks.
Establish design principles and best practices for future systems work.
Lead small cross-functional teams developing gameplay systems aligned with product objectives.
Create clear design documentation for implementation across disciplines.
Use prototyping, playtesting, feedback, and data-informed iteration to refine player experiences.
Requirements
6+ years of professional game design experience.
Strong expertise in progression systems, game balance, economy systems, or mathematical modeling.
Experience owning gameplay features or leading systems design for at least one shipped title.
Experience creating and improving complex gameplay mechanics with attention to player experience and long-term maintainability.
Experience integrating multiple gameplay systems into cohesive player experiences.
Fluent Mandarin Chinese required.
Nice to have
Experience leading systems, economy, or game balance design.
Experience with prototyping and iterative game development.
Experience collaborating across disciplines throughout the game development lifecycle.
Experience mentoring or coaching other designers.
3+ years of significant proficiency with Unreal Engine.
Fluent spoken and written English.
Culture & Benefits
Collaborative work with designers, artists, engineers, and production partners.
Hands-on development in an evolving environment that balances experimentation with thoughtful decision-making.
Player-focused design centered on empathy, craft expertise, and improving player experiences.
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