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Senior Game Designer, Balancing & Economy - Unpublished R&D; Product

Тип работы
fulltime
Грейд
senior
Английский
b2
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Senior Game Designer, Balancing & Economy - Unpublished R&D; Product (game systems and economy): Designing, implementing, and refining gameplay systems for an unpublished product with an accent on game balance, progression, economy systems, and player-focused iteration. Focus on prototyping complex mechanics, validating designs through playtesting and data-informed analysis, and leading cross-functional systems design.

Company

Riot Games develops player-focused video games, including League of Legends, and creates interactive experiences for a global player community.

What you will do

  • Design, implement, and improve gameplay systems for an unpublished R&D product.
  • Develop system design solutions and communicate implementation trade-offs and risks.
  • Establish design principles and best practices for future systems work.
  • Lead small cross-functional teams developing gameplay systems aligned with product objectives.
  • Create clear design documentation for implementation across disciplines.
  • Use prototyping, playtesting, feedback, and data-informed iteration to refine player experiences.

Requirements

  • 6+ years of professional game design experience.
  • Strong expertise in progression systems, game balance, economy systems, or mathematical modeling.
  • Experience owning gameplay features or leading systems design for at least one shipped title.
  • Experience creating and improving complex gameplay mechanics with attention to player experience and long-term maintainability.
  • Experience integrating multiple gameplay systems into cohesive player experiences.
  • Fluent Mandarin Chinese required.

Nice to have

  • Experience leading systems, economy, or game balance design.
  • Experience with prototyping and iterative game development.
  • Experience collaborating across disciplines throughout the game development lifecycle.
  • Experience mentoring or coaching other designers.
  • 3+ years of significant proficiency with Unreal Engine.
  • Fluent spoken and written English.

Culture & Benefits

  • Collaborative work with designers, artists, engineers, and production partners.
  • Hands-on development in an evolving environment that balances experimentation with thoughtful decision-making.
  • Player-focused design centered on empathy, craft expertise, and improving player experiences.

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