Character Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Character Artist (Gamedev): Creating high-quality, real-time character models and clothing for AAA gaming projects with an accent on digital sculpting, tailoring, and scan-based workflows. Focus on building optimized, rig-friendly assets that meet strict technical performance standards while maintaining artistic fidelity.
Location: Onsite in Toronto or Montreal, Canada
Company
is a global leader in gaming, creating original and memorable experiences like Assassin’s Creed and Rainbow Six.
What you will do
- Collaborate with the Art Director to deliver detailed, high-quality character models aligned with the creative vision.
- Build high-resolution meshes using scans, digital sculpting, and digital tailoring tools.
- Retopologize assets into optimized, rig-friendly low-poly models for integration.
- Create and apply textures using physically based rendering workflows.
- Generate and optimize UV layouts for efficient texture usage.
- Partner with animators, designers, and programmers to meet gameplay and technical needs.
Requirements
- Proficiency with character modeling tools such as 3ds Max, Maya, or Blender.
- Advanced digital sculpting skills with ZBrush and garment creation with Marvelous Designer.
- Experience working with scan-based and photo-real assets.
- Expertise in texturing using tools like Substance Painter, including normal map extraction.
- Strong understanding of human anatomy, clothing form, and character silhouette.
- Ability to adapt to project pipelines and technical constraints.
Culture & Benefits
- Opportunity to work on world-renowned gaming franchises.
- Collaborative environment focused on innovation and pushing entertainment boundaries.
- Commitment to diverse perspectives and inclusive team culture.
- Access to professional development and industry-leading tools.
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