VFX Artist - Internship Fall 2026 (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
VFX Artist (Unreal Engine 5/Blender): Creating and implementing high-fidelity visual effects for the game Blight Survival with an accent on particle systems, shaders, and post-process effects. Focus on optimizing assets for performance and collaborating with art and technical teams to enhance player experience.
Location: Hybrid in Montreal, QC. Must be eligible to work full-time in Canada (Québec)
Company
Leading independent game studio known for original IPs like Dead by Daylight and high-profile services for Disney, Sony, and Nintendo.
What you will do
- Create, implement, and improve environmental, gameplay-related, and character-based VFX.
- Develop high-fidelity, realistic visual assets.
- Profile and optimize particle systems, shaders, and post-processing effects to improve performance.
- Collaborate with design, art, and technical teams to support game features.
- Translate artistic and design visions into immersive visual experiences for players.
Requirements
- Solid understanding of particle systems and general knowledge of shaders.
- Practical experience with Unreal Engine 5 and Blender.
- Eligible to work full-time in Canada, specifically in Québec.
- Ability to work 37.5 hours per week for 4 months starting September 2026.
Nice to have
- Knowledge of Houdini.
- Knowledge of Substance Designer.
Culture & Benefits
- Flexible work policy.
- Free breakfast and lunch provided by an on-site chef at the Montreal office.
- $250 BEHappy expense reimbursement.
- Potential opportunity to transition into a full-time position after the internship.
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