обновлено 3 дня назад
3D Material Artists (Game Art)
60 000 - 85 000$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
3D Material Artists (Game Art): Creating and maintaining game-ready PBR materials and surface treatments for a long-term AAA game project with an accent on Substance Designer graphs, material workflows, and visual fidelity. Focus on building tileable materials and trims, integrating surfaces into environments, optimizing textures, and resolving material-related production issues.
Location: Fully remote, but applicants must reside in Ontario, Canada
Salary: $60,000–$85,000 per year
Company
is a North American outsourcing art studio creating content for AAA game franchises, including Halo, Mass Effect, Borderlands, and Call of Duty.
What you will do
- Create and maintain PBR materials and surface treatments for a long-term game project.
- Build and manage Substance Designer graphs for tileable materials, trims, and surface details.
- Work with Environment Art, Concept Art, and Engineering to integrate materials into game environments.
- Develop and document material workflows, standards, and libraries.
- Track and resolve material-related issues during production and post-production.
Requirements
- Portfolio demonstrating recent material and surface creation work is required for consideration.
- 3+ years of video game production experience, including at least one shipped title.
- Proficiency in Substance Designer and Substance Painter.
- Strong understanding of PBR workflows, material pipelines, composition, color theory, and real-world surface properties.
- Technical knowledge of UV layout, texel density, and texture optimization.
- Proactive collaboration and communication skills.
Culture & Benefits
- Fully remote work for eligible Ontario-based applicants.
- Full-time employment benefits are listed for US applicants, including medical, dental, and vision coverage.
- US benefits also include voluntary short- and long-term disability coverage and a 401(k) with company match.
- Opportunities to work on major game titles and develop within the company.
- This is a talent-pool opportunity rather than an active vacancy and depends on future project needs.
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