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Game Designer (NPC) (Gamedev)

Формат работы
onsite
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Game Designer (NPC) (Gamedev): Designing and implementing NPC features and systems for a first-person shooter with an accent on feature ownership and systems iteration. Focus on developing new NPC systems, coordinating cinematics, and integrating player feedback into the NPC experience.

Location: Frisco, Texas, United States

Company

hirify.global is a world-class studio known for developing genre-defining franchises such as Borderlands, Tiny Tina’s Wonderlands, and Brothers in Arms.

What you will do

  • Own the end-to-end production pipeline for new NPC features, from pitching ideas to shippable results.
  • Iterate on existing game systems and create new ones based on project direction and feedback.
  • Develop NPC systems and coordinate cinematics between NPC and mission requirements.
  • Build and organize data assets specifically related to NPCs.
  • Collaborate with internal focus testing and community management to refine the game experience based on player feedback.

Requirements

  • Deep expertise in first-person shooters (FPS) as both a player and developer.
  • Proven track record in modern systems design and/or scripting, supported by a portfolio.
  • Experience shipping at least one AAA action title in a game design role.
  • Strong communication, documentation, and organizational skills.
  • High level of problem-solving ability and attention to detail.

Nice to have

  • 3 or more years of game design experience, including at least one competitive multiplayer title.
  • Experience shipping games using Unreal Engine 4 or 5.
  • Experience in level design, mission design, or cinematics.
  • Experience working in small, rapid development environments or prior leadership experience.

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