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Game Designer (NPC) (Gamedev)
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Game Designer (NPC) (Gamedev): Designing and implementing NPC features and systems for a first-person shooter with an accent on feature ownership and systems iteration. Focus on developing new NPC systems, coordinating cinematics, and integrating player feedback into the NPC experience.
Location: Frisco, Texas, United States
Company
is a world-class studio known for developing genre-defining franchises such as Borderlands, Tiny Tina’s Wonderlands, and Brothers in Arms.
What you will do
- Own the end-to-end production pipeline for new NPC features, from pitching ideas to shippable results.
- Iterate on existing game systems and create new ones based on project direction and feedback.
- Develop NPC systems and coordinate cinematics between NPC and mission requirements.
- Build and organize data assets specifically related to NPCs.
- Collaborate with internal focus testing and community management to refine the game experience based on player feedback.
Requirements
- Deep expertise in first-person shooters (FPS) as both a player and developer.
- Proven track record in modern systems design and/or scripting, supported by a portfolio.
- Experience shipping at least one AAA action title in a game design role.
- Strong communication, documentation, and organizational skills.
- High level of problem-solving ability and attention to detail.
Nice to have
- 3 or more years of game design experience, including at least one competitive multiplayer title.
- Experience shipping games using Unreal Engine 4 or 5.
- Experience in level design, mission design, or cinematics.
- Experience working in small, rapid development environments or prior leadership experience.
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