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Senior Software Developer (Game Rendering)

Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Software Developer (Game Rendering): Developing high-performance rendering systems and pipeline/runtime architecture for textures, meshes, and shaders across multiple AAA games with an accent on CPU, GPU, memory, and multi-platform optimization. Focus on modern graphics APIs, shader programming, low-level debugging, profiling, and integration with art content pipelines.

Location: Hybrid remote/in-office

Company

hirify.global is Electronic Arts' proprietary game engine, providing shared tools and technologies for AAA titles including EA SPORTS and Battlefield.

What you will do

  • Develop high-performance rendering systems for multiple AAA games.
  • Collaborate with game teams from design through implementation and optimization.
  • Define and align rendering pipeline and runtime architecture for textures, meshes, shaders, and related systems.
  • Optimize rendering solutions across platforms for CPU, GPU, and memory performance.
  • Enhance artist workflows and improve content creation quality and efficiency.
  • Mentor engineers and provide hands-on support to game teams.

Requirements

  • 7+ years of experience with C++ for real-time rendering.
  • 5+ years of hands-on experience with low-level rendering systems, including pipelines, mesh systems, shader systems, and runtime systems.
  • Experience defining rendering pipeline architecture and integrating rendering systems with modern art content pipelines.
  • Experience shipping rendering features for AAA titles on PlayStation 5, Xbox Series X|S, and PC.
  • Significant experience with modern graphics APIs such as DX12, Vulkan, and Metal, plus HLSL or GLSL shader programming.
  • Strong knowledge of CPU/GPU architectures, profiling tools, memory management, multithreading, debugging, and optimization.

Nice to have

  • Experience with GPU-driven rendering, including bindless rendering and meshlets.
  • Experience with cross-platform scalability and performance optimization.
  • Experience building engine-level systems and tools.
  • Familiarity with ISA, x86, ARM, RDNA2, or GCN architectures.

Culture & Benefits

  • Hybrid remote/in-office work model.
  • Opportunities to collaborate with game teams and graphics specialists across Electronic Arts.
  • Benefits may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leave, complimentary games, and career development support.
  • Environment focused on learning, experimentation, creativity, adaptability, and resilience.

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