2 дня назад
Graphics Software Engineer (Gaming)
149 600 - 284 580$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Graphics Software Engineer (Gaming): Improving the reliability, visual fidelity, and performance of game titles on Intel CPU and GPU products with an accent on rendering technologies, graphics APIs, developer tools, and performance analysis. Focus on debugging game engines and shaders, optimizing DirectX 12 graphics workloads, integrating profiling and debugging tools, and resolving complex issues with game developers and hardware teams.
Location: Virtual US; must live and work in the United States. The role is fully home-based, with occasional attendance at Intel sites based on business need. Remote work from other countries is not permitted.
Annual salary: $149,600–$284,580 USD.
Company
Develops CPU and GPU technologies, graphics software, developer tools, and gaming solutions.
What you will do
- Work with game developers and independent software vendors to improve game reliability, quality, and performance on Intel products.
- Collaborate with driver, feature-development, and hardware teams to resolve technical issues and influence future graphics technologies.
- Debug and optimize game code, game engines, graphics and compute shaders, APIs, feature integrations, and developer tools.
- Support profiling, debugging, and optimization workflows through feature integrations and technical tools.
- Create documentation and materials covering best practices for developing games on Intel hardware.
- Represent Intel at game developer conferences through technical discussions and presentations.
Requirements
- Bachelor's degree in Computer Science, Computer or Electrical Engineering, or a related technical field.
- 5+ years of experience working with game technologies for GPUs and/or CPUs.
- Experience with modern game engine architecture, rendering pipelines, and graphics technologies.
- Experience with Windows profiling tools such as PIX, WPA, or GPUView.
- Programming experience in HLSL and C/C++, plus DirectX 12 or an equivalent explicit graphics API.
- Experience reporting reproducible bugs and following them through to resolution.
Nice to have
- Knowledge of Vulkan, GLSL, Nsight, Windows architecture, and x86 architecture.
- Understanding of the game development lifecycle.
- Experience creating and productizing technologies and tools.
- Experience optimizing Unreal Engine or using RenderDoc.
Culture & Benefits
- Collaborative work across graphics, gaming, hardware, product, and external developer teams.
- Focus on technical curiosity, data-driven problem solving, ownership, communication, adaptability, and continuous improvement.
- Fully home-based work model with occasional site attendance based on business needs.
- Competitive compensation with stock bonuses, health benefits, retirement benefits, and vacation.
- Opportunities to work on graphics, gaming, and AI technologies.
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