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Engine Graphics Programmer (Gamedev)
Описание вакансии
Текст:
TL;DR
Engine Graphics Programmer (Gamedev): Designing, implementing, and maintaining advanced graphical systems for strategy games with an accent on rendering pipelines, GPU optimization, and shader development. Focus on building efficient rendering backends, solving complex performance issues, and collaborating with cross-functional teams to ensure high-quality visuals across multiple platforms.
Company
A global game developer and publisher specialized in creating immersive strategy games with a large active player community.
What you will do
- Design, implement, and optimize graphical features, shaders, and rendering backends.
- Collaborate with technical leads, game developers, and artists to align engine functionality with creative goals.
- Ensure graphics systems meet performance benchmarks and run efficiently across various platforms.
- Diagnose and resolve complex performance issues within the rendering pipeline.
- Work effectively within multithreaded engine environments.
Requirements
- 3+ years of professional C++ programming experience, preferably in the game industry.
- Deep expertise in 3D graphics and GPU technologies, including rendering pipelines, HLSL, and compute shaders.
- Hands-on experience with proprietary game engines and rendering APIs such as DirectX12 and Vulkan.
- Strong problem-solving skills for identifying and fixing rendering performance bottlenecks.
- English proficiency required for technical communication.
Culture & Benefits
- Join a creative team focused on quality in the strategy gaming genre.
- Engage in a vibrant company culture that embraces gaming and community interaction.
- Participate in regular social events and team-building activities.
- Opportunities for professional growth and ownership of technical work.
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