3 дня назад
Graphics Engineer (C++/HLSL)
108 000 - 154 300$
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Graphics Engineer (C++/HLSL) (real-time rendering): Building and optimizing high-performance graphics systems for a major sports gaming franchise with an accent on rendering, lighting, VFX, post-processing, and GPU utilization. Focus on developing portable C/C++ graphics code and HLSL shaders, solving complex real-time graphics challenges, and improving visual fidelity across supported platforms.
Location: Remote within the United States
Salary: $108,000–$154,300 USD per year, depending on market location. California and Washington ranges are $120,000–$154,300; New York and New Jersey ranges are $108,000–$138,800.
Company
lists this position on behalf of a partner company developing real-time graphics technology for a major sports gaming franchise.
What you will do
- Explore, prototype, and implement rendering technologies that improve visual quality and real-time gameplay.
- Design, maintain, and optimize high-performance C/C++ graphics code and HLSL shaders.
- Analyze GPU performance and improve rendering efficiency across supported platforms.
- Collaborate with artists and designers to define and implement the game’s visual direction.
- Develop graphics capabilities for visual effects, lighting, post-processing, and related rendering systems.
- Contribute to graphics technology upgrades, rendering-pipeline improvements, and system-wide modernization.
Requirements
- 3+ years of professional experience in game development, graphics programming, or a related field.
- Bachelor’s degree in Computer Science or a related technical discipline, or equivalent professional experience.
- Advanced proficiency with HLSL or a comparable shader programming language.
- Strong understanding of 3D mathematics, graphics optimization, performance trade-offs, and GPU utilization.
- Ability to write efficient, portable, reliable, maintainable, and readable code and solve complex technical challenges.
- Excellent written and verbal English communication skills; candidates must be based in the United States.
Nice to have
- Experience shipping a AAA game title.
- Experience with physically based rendering, real-time global illumination, post-processing, or natural-phenomena simulation.
- Experience applying machine learning techniques to graphics-related problems.
Culture & Benefits
- Fully remote work from home within the United States.
- Potential additional compensation through bonus and/or equity awards.
- Comprehensive medical, financial, and other employee benefits.
- Collaboration with engineering, art, and design professionals on a globally recognized sports gaming franchise.
- Opportunities to learn, innovate, and grow within a technically ambitious game development organization.
Hiring process
- Applications are reviewed through ’s AI-powered matching process.
- Shortlisted candidates are shared with the hiring company, which manages interviews, assessments, and subsequent steps.
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