1 день назад
Senior Technical Animator (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Technical Animator (Gamedev): Developing engine-side technology and runtime toolsets for animation pipelines with an accent on DCC tools in Maya and Source Engine. Focus on implementing robust IK solvers, state machines, and scalable animation workflows for high-fidelity game characters.
Location: Hybrid in Los Angeles (Chatsworth), USA
Company
is a studio under Electronic Arts known for creating extraordinary games by granting talented creators creative freedom.
What you will do
- Develop engine-side technology and features to support the Animation team.
- Create DCC and runtime toolsets for animation pipelines in Maya and Source Engine.
- Pioneer solutions for emerging animation workflows across the current area of responsibility.
- Partner with other Tech Animators and Programmers to implement performant and scalable solutions.
- Provide troubleshooting support for rigs and tools in Maya.
Requirements
- 5+ years of game industry experience in technical animation.
- Proficiency with Animation Graphs, State Machines, and real-time IK solvers in modern engines.
- Experience with Retargeting, Animation Sharing, 1st Person Viewmodel, and Root Motion workflows.
- Ability to write animator-facing tools using Python and PySide.
- Experience working with both keyframe animation and motion capture data.
- Must be based in or able to work hybrid in Los Angeles (Chatsworth), USA.
Nice to have
- Experience with Skeletons and Rigging in Maya.
- Experience contributing to a FACS-based facial animation pipeline.
- Experience on one or more shipped titles, ideally in the FPS genre.
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