ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΎ 2 Π΄Π½Ρ Π½Π°Π·Π°Π΄
User Interface Artist (Gamedev)
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
Π’Π΅ΠΊΡΡ:
TL;DR
User Interface Artist (Gamedev): Designing and integrating in-game interfaces with an accent on visual consistency, functionality, and technical integration within proprietary game engines. Focus on collaborating with art and UX teams to translate gameplay concepts into cohesive HUDs, menus, and interactive elements.
Location: Office-based in Saguenay (Canada), MalmΓΆ (Sweden), Annecy (France), or Barcelona (Spain)
Company
is a global leader in gaming, creating original and memorable experiences like Assassinβs Creed and Rainbow Six.
What you will do
- Collaborate with art and brand direction to maintain visual identity.
- Translate gameplay concepts into functional and cohesive interfaces.
- Partner with user experience teams to represent user journeys visually.
- Design interface elements including menus, animations, HUD, icons, and buttons.
- Integrate assets into proprietary game tools and engines while balancing technical constraints.
- Refine interfaces based on team feedback and document design best practices.
Requirements
- Proficiency with visual design tools such as Photoshop, Illustrator, After Effects, Figma, or Miro.
- Strong understanding of ergonomics and information architecture.
- Knowledge of user experience design principles.
- Ability to collaborate effectively within cross-functional teams.
- Strong interest in visual communication and user experience.
- Portfolio showcasing relevant UI work.
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ ΡΠ°Π±ΠΎΡΠΎΠ΄Π°ΡΠ΅Π»Ρ ΠΏΡΠΎΡΠΈΡ Π²ΠΎΠΉΡΠΈ Π² ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β
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