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Manager, Concept Art - Unpublished R&D; Product (Game Development)

Формат работы
onsite
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
Singapore
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Manager, Concept Art - Unpublished R&D; Product (Game Development): Leading concept art development for characters, environments, cosmetics, and 2D/3D assets in an unpublished R&D game product with an accent on craft direction, team growth, and cross-studio collaboration. Focus on setting the visual quality bar, solving complex concept development challenges, and delivering clear creative direction to internal artists and outsource vendors.

Location: Singapore Studio

Company

Riot Games develops player-focused video games, including League of Legends, and operates a game development studio in Singapore.

What you will do

  • Lead the Concept Art discipline for an unpublished R&D product, covering characters, environments, cosmetics, and other assets.
  • Set the quality bar, provide craft direction, and drive ideation and concept development for 2D and 3D art products.
  • Manage the full lifecycle of Concept Art team members, including selection, onboarding, performance development, feedback, and exits.
  • Mentor artists, improve craft and game development skills, and establish team rituals that support growth and high-quality work.
  • Collaborate with the Associate Art Director, Product and Art Leads, stakeholders, and production teams in Singapore and Los Angeles.
  • Work directly with outsource vendors and solve complex creative and production problems autonomously when needed.

Requirements

  • 5+ years of experience in the video games industry and 2+ years of management experience.
  • Experience leading or mentoring teams and individuals, including providing clear, actionable feedback and coaching artists.
  • Direct experience working with an outsource vendor as an Art Outsource Manager or Concept Art Lead.
  • Extreme proficiency in anatomy, composition, design, and color theory, with a strong background in concept art.
  • Understanding of the technical limitations of 3D assets and the ability to communicate sophisticated ideas concisely in English.
  • Ability to collaborate effectively in multilingual and cross-cultural environments.

Nice to have

  • AAA feature or game development experience.
  • Experience directing vendors and collaborating across art disciplines through end-to-end production.
  • Experience with themed and cosmetic content across multiple game titles.
  • Experience with multiple tools, pipelines, and game engines.
  • Experience managing distributed teams across time zones and in remote work environments; Mandarin fluency is a plus.

Culture & Benefits

  • Creative environment focused on experimentation, player-focused development, and challenging constraints.
  • Autonomy to identify creative and effective solutions to complex problems.
  • Opportunity to build an engaged, motivated, and collaborative Concept Art team.

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