обновлено 5 дней назад
Manager, Concept Art - Unpublished R&D; Product (Game Development)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Manager, Concept Art - Unpublished R&D; Product (Game Development): Leading concept art development for characters, environments, cosmetics, and 2D/3D assets in an unpublished R&D game product with an accent on craft direction, team growth, and cross-studio collaboration. Focus on setting the visual quality bar, solving complex concept development challenges, and delivering clear creative direction to internal artists and outsource vendors.
Location: Singapore Studio
Company
Riot Games develops player-focused video games, including League of Legends, and operates a game development studio in Singapore.
What you will do
- Lead the Concept Art discipline for an unpublished R&D product, covering characters, environments, cosmetics, and other assets.
- Set the quality bar, provide craft direction, and drive ideation and concept development for 2D and 3D art products.
- Manage the full lifecycle of Concept Art team members, including selection, onboarding, performance development, feedback, and exits.
- Mentor artists, improve craft and game development skills, and establish team rituals that support growth and high-quality work.
- Collaborate with the Associate Art Director, Product and Art Leads, stakeholders, and production teams in Singapore and Los Angeles.
- Work directly with outsource vendors and solve complex creative and production problems autonomously when needed.
Requirements
- 5+ years of experience in the video games industry and 2+ years of management experience.
- Experience leading or mentoring teams and individuals, including providing clear, actionable feedback and coaching artists.
- Direct experience working with an outsource vendor as an Art Outsource Manager or Concept Art Lead.
- Extreme proficiency in anatomy, composition, design, and color theory, with a strong background in concept art.
- Understanding of the technical limitations of 3D assets and the ability to communicate sophisticated ideas concisely in English.
- Ability to collaborate effectively in multilingual and cross-cultural environments.
Nice to have
- AAA feature or game development experience.
- Experience directing vendors and collaborating across art disciplines through end-to-end production.
- Experience with themed and cosmetic content across multiple game titles.
- Experience with multiple tools, pipelines, and game engines.
- Experience managing distributed teams across time zones and in remote work environments; Mandarin fluency is a plus.
Culture & Benefits
- Creative environment focused on experimentation, player-focused development, and challenging constraints.
- Autonomy to identify creative and effective solutions to complex problems.
- Opportunity to build an engaged, motivated, and collaborative Concept Art team.
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