Animator (GameDev)
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
TL;DR
Animator (GameDev): Bringing game worlds to life through character, horse, and cinematic animations with an accent on believable gaits and animal anatomy. Focus on collaborating with cross-functional teams to iterate on assets, incorporate stakeholder feedback, and optimize animation pipelines for a popular MMORPG.
Location: Hybrid (Stockholm, Sweden). Must be able to work from the office in SΓΆdermalm.
Company
A leading game developer behind one of the world's most popular MMORPGs, dedicated to creating empowering experiences for girls and women.
What you will do
- Deliver high-quality animations for horses, characters, animals, and creatures.
- Estimate work timelines and communicate progress to production and cross-functional teams.
- Collaborate with 3D artists, developers, and designers to integrate assets into the game.
- Contribute to the animation pipeline and improve production efficiency.
- Participate in feedback sessions and iterate on animations based on stakeholder input.
Requirements
- Professional experience animating horses, creatures, and animals.
- Solid knowledge of human and animal anatomy.
- Strong understanding of animation principles and ability to deliver high-quality work on time.
- Ability to be creative within technical and time constraints.
- Willingness to implement feedback from various stakeholders.
Culture & Benefits
- Hybrid working model with a dog-friendly office in the SΓΆdermalm GameDev cluster.
- 30 vacation days plus 3 additional squeeze days.
- Comprehensive pension and insurance plan (ITP1) and parental pay top-up at 90%.
- Health allowance of 5000 SEK per year.
- Fitness discounts at SATS gym and company workout classes.
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ ΡΠ°Π±ΠΎΡΠΎΠ΄Π°ΡΠ΅Π»Ρ ΠΏΡΠΎΡΠΈΡ Π²ΠΎΠΉΡΠΈ Π² ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β