обновлено 5 дней назад
Technical Cinematic Designer (Unreal Engine)
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Technical Cinematic Designer (Unreal Engine): Designing and implementing real-time cinematics and narrative systems for horror games with an accent on Unreal Sequencer and Blueprint logic. Focus on bridging cinematic storytelling with real-time gameplay systems and optimizing cinematic performance across platforms.
Location: Remote (United States)
Company
is a startup multimedia studio best known for the hit indie horror game "Poppy Playtime".
What you will do
- Design and polish real-time cinematics using Unreal Sequencer, including camera work and transitions.
- Integrate cinematic sequences into Unreal Engine in collaboration with narrative, animation, and VFX teams.
- Implement narrative systems, dialogue triggers, and branching scenes to support interactive storytelling.
- Develop cinematic tools, blueprints, and pipelines to improve team workflow efficiency.
- Optimize cinematics for performance and stability across multiple platforms.
- Coordinate with audio teams to synchronize VO, SFX, and music.
Requirements
- 3+ years of experience in cinematic or narrative design for games (AAA or high-quality indie).
- Expert proficiency with Unreal Engine and Level Sequences.
- Strong understanding of real-time narrative systems, scripting, triggers, and state machines.
- Ability to create visually compelling cinematic sequences in-engine.
- Proficiency with Blueprints for cinematic logic and tool creation.
- Must be based in the United States.
Nice to have
- Strong grasp of cinematography principles and camera direction.
- Experience with performance capture and facial animation systems.
- Proficiency in setting up scenes and exporting animations from Maya.
- Experience with version control systems such as Perforce or Git.
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