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5 дней назад

Intermediate Software Engineer (Unreal Engine 5)

Формат работы
remote (только Canada)
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Intermediate Software Engineer (Unreal Engine 5) (C++/Blueprints): Build core gameplay, engine, multiplayer, networking, and UI-support systems for a new original game with an accent on modular architecture, performance, and responsive player experiences. Focus on designing player-facing mechanics, optimizing memory and runtime performance, and improving gameplay workflows across PC and other platforms.

Location: Remote within Canada only; candidates must be legally eligible to work in Canada and reside in Canada. Pacific Time overlap is required.

Company

hirify.global develops original video games and interactive entertainment experiences.

What you will do

  • Design and implement gameplay systems including movement, traversal, interactions, and progression using C++ and Blueprints.
  • Create modular, data-driven systems that support rapid iteration and multiple platforms.
  • Collaborate with design, animation, and audio specialists to prototype, tune, and polish gameplay through playtesting.
  • Profile, optimize, test, and debug systems to meet performance, memory, and stability goals.
  • Contribute to code reviews, mentor associate engineers, and share gameplay engineering practices.
  • Improve tooling and workflows while working with Unreal Engine 5 subsystems such as GAS, MassEntity, and Chaos.

Requirements

  • Legal eligibility to work in Canada and current residence in Canada.
  • At least 3 years of professional C++ experience with Unreal Engine 4 or 5, focused on gameplay systems.
  • A shipped commercial game featuring gameplay engineering contributions.
  • A BSc in Computer Science, a college diploma in software engineering or game programming, or a closely related qualification.
  • Strong interest in prototyping, polish, responsive player control, and clear cross-functional communication.
  • Experience with Perforce, Git, and modern profiling and debugging tools.

Nice to have

  • Experience with VR platforms, including performance optimization and player input.
  • Experience with Gameplay Ability System, MassEntity, or Chaos physics.
  • Contributions to build pipelines, CI, or automated gameplay testing.
  • Interest in accessibility, player expression, and inclusive game mechanics.

Culture & Benefits

  • Remote-friendly work arrangement within Canada.
  • Cross-disciplinary collaboration with design, animation, and audio teams.
  • Opportunities for mentorship, internal knowledge sharing, and continuous workflow improvement.

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