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Principal Lighting Artist (Gamedev)
Описание вакансии
Текст:
TL;DR
Principal Lighting Artist (Gamedev): Setting up and optimizing lighting systems for an unpublished R&D project with an accent on scalability, performance, and artistic direction. Focus on collaborating with engineering to build custom lighting tools, authoring shaders, and ensuring high-end visual quality across multiple platforms.
Location: Must be based in the United States (US-based benefits and legal compliance indicate a US-only role).
Company
A global game developer dedicated to creating player-focused experiences and high-quality interactive entertainment.
What you will do
- Design and implement scalable lighting systems and frameworks for future project development.
- Collaborate with technical art and engineering teams to develop lighting tools and optimize performance.
- Balance high-end visual fidelity with technical constraints for various hardware specifications.
- Establish the visual look and feel of the project in partnership with the art team.
- Utilize post-processing effects to achieve both artistic goals and performance targets.
- Document lighting systems to facilitate interdisciplinary workflows.
Requirements
- 7+ years of professional experience as a lighting artist in the game industry.
- Proven experience in real-time lighting or environmental/VFX lighting.
- Professional experience working in Unreal Engine or similar game engines.
- Must be eligible to work in the United States.
Nice to have
- Experience authoring PBR materials and workflows.
- Proficiency in creating skyboxes, skydomes, and atmospheric lighting solutions.
- Experience providing direction and feedback to outsource vendors.
- Background in shipping titles across multiple platforms.
Culture & Benefits
- Comprehensive medical, dental, and life insurance coverage.
- 401k retirement plan with company match.
- Flexible work schedules and open paid time off policy.
- Supportive parental leave for employees and their families.
- Collaborative environment focused on player empathy and team-driven innovation.
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