обновлено 7 дней назад
Technical Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Technical Artist (Gamedev): Developing and optimizing technical art pipelines for the ARK franchise with an accent on asset optimization and tool integration. Focus on solving cross-disciplinary technical art problems and integrating high-impact gameplay assets.
Location: Remote or Hybrid (Redmond, WA)
Company
Independent developer of the smash hit indie franchise ARK: Survival Evolved.
What you will do
- Solve technical art problems across various disciplines.
- Perform quality checks and approve assets.
- Optimize gameplay and environment assets for performance.
- Improve pipelines and create comprehensive technical documentation.
- Integrate gameplay-related assets including LODs (Simplygon), destruction meshes, and NVIDIA GameWorks.
Requirements
- Minimum 3 years of experience in game development as a technical artist.
- At least 1 shipped title.
- Ability to master new pipeline and technical tools.
- Ability to work effectively within a globally distributed multidisciplinary team.
Nice to have
- Experience with Unreal Engine.
- Shader Programming (GLSL, HLSL, CG).
- Tool Programming (Python, MEL, PyMel, MaxScript, Fabric Engine).
- Experience with Rigging, Animation, or Motion Capture.
Culture & Benefits
- 100% covered premiums for medical, dental, and vision insurance.
- 401(k) retirement plan option.
- 100% covered parental leave, PTO, and paid holidays.
- Unlimited sick time.
- FSA and HSA options.
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