24 часа назад
Senior Technical Animator (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Technical Animator (Unreal Engine/Maya): Developing and optimizing the animation pipeline for Dead by Daylight with an accent on MetaHuman integration and procedural systems. Focus on building modular Control Rigs, implementing in-game IK, and solving replication issues for asymmetric multiplayer gameplay.
Location: Hybrid in Montreal, QC
Company
is a leading game developer known for the flagship live-service title Dead by Daylight.
What you will do
- Maintain the animation pipeline across DCC and Unreal Engine, including MetaHuman ingestion and AnimBlueprint architecture.
- Implement procedural animation systems and in-game IK for Killer and Survivor characters.
- Create pipeline automation tools using Python and MEL in Maya.
- Debug and resolve animation issues in a multiplayer, networked environment.
- Optimize character rigs and skeletal meshes to meet performance and memory budgets.
- Develop debug tools and technical documentation for the wider team.
Requirements
- Minimum 7 years of technical animation experience in the game industry.
- Strong expertise in Maya and Unreal Engine (specifically AnimBlueprints, Control Rig, and IK Rig).
- Hands-on experience with MetaHuman rigging and facial animation pipelines.
- Proficiency in Python and MEL scripting for automation.
- Experience shipping multiplayer titles with knowledge of networked animation.
- Strong fundamentals in rigging, skinning, and animation principles.
Nice to have
- Experience with Motion Matching, Pose Search, or Mutable.
- Experience working on live-service titles.
Culture & Benefits
- Opportunity to work on a massive flagship franchise with over 60 million players.
- Collaborative environment embracing diversity and creative perspectives.
- Exposure to next-generation R&D including MetaHumans and Motion Matching.
- Permanent full-time employment with a focus on high-quality AAA standards.
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