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4 дня назад

Enemy Designer (Gamedev)

Формат работы
onsite
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
Sweden
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Enemy Designer (Gamedev): Designing enemy and NPC systems, including behavior and decision making for ARC Raiders with an accent on balanced and scalable player experiences. Focus on implementing gameplay features, tweaking enemy stimuli, and developing core systems like behavior trees and pathfinding.

Location: Onsite in Stockholm, Sweden

Company

hirify.global is a game development studio that explores and applies the latest technology to reimagine how games are built and experienced.

What you will do

  • Design and implement enemy behaviors and stimuli to create fun and interesting gameplay experiences.
  • Balance and tweak enemy difficulty to ensure a high-quality player experience.
  • Collaborate with world designers to establish optimal conditions for enemy performance.
  • Develop core enemy systems, including pathfinding, behavior trees, states, and transitions.
  • Work cross-disciplinary with animators and coders to implement gameplay features.
  • Collaborate with production leadership to define project scope, estimates, and timelines.

Requirements

  • 3+ years of experience in game design, with shipped titles preferred.
  • Proven experience in designing enemy and NPC systems for games.
  • Strong grasp of AAA PvP & PvE gameplay, player psychology, and UX design.
  • Proficiency with Unreal Engine, specifically Blueprints and scripting.
  • Familiarity with coding, animation, physics, and 3D art pipelines.
  • Professional English communication skills.

Culture & Benefits

  • Competitive salaries.
  • Collaborative environment with passionate colleagues to share knowledge with.
  • Opportunity to shape the company culture and industry standards.
  • Work environment focused on joint success, learning from failure, and creative exploration.

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