Level Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Level Artist (Unreal Engine 5): Crafting visually stunning and performant 3D environments for the BioShock franchise with an accent on modular kit creation and architectural composition. Focus on building immersive, high-fidelity sci-fi/stylized worlds and collaborating across multidisciplinary strike teams to ensure technical compliance.
Location: Montréal, Quebec, Canada. Proficiency in French is required for candidates located in Quebec.
Company
Cloud Chamber is a development studio under creating evocative and immersive BioShock experiences through high standards and creative collaboration.
What you will do
- Create layouts, architectural elements, and decorate functional, visually stunning 3D environments.
- Develop modular kits and collection sets to build believable and dramatic spaces.
- Collaborate with Level Design, Modeling, Narrative, and Combat teams to align with the artistic vision.
- Iterate on composition using references and concept art while ensuring technical compliance with best practices.
- Communicate project goals and deadlines effectively with production and leads.
Requirements
- Proficiency in Unreal Engine 5 for creating high-fidelity stylized or sci-fi game worlds.
- Experience with basic modeling of modular kits and proxy assets.
- Previous experience on a 3D AAA title (FPS or third-person).
- Strong understanding of architectural structure, spatial design, and industrial design.
- Proficiency in French and English is required for candidates in Quebec.
Culture & Benefits
- High-standards environment focusing on progress, embracing change, and creative ambition.
- Collaborative culture across design, art, engineering, and audio teams.
- Commitment to equal opportunity and reasonable accommodations for individuals with disabilities.
- Work environment that encourages learning through play, ownership, and transparency.
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